R
Rakarth
Guest
Here's another deck creation of mine This one uses the bloodthirst ability and cheap/suspended burn and damage abilities to see they get the extra P/T. It's not the most efficient deck in the world I suppose but I like making them work. Here it is then
Land
11 Forest
11 Mountain
Creatures
2 Llanowar Augur
1 Skarrgan Skybreaker
3 Sakura Tribe-Scout
2 Petrified Wood-Kin
4 Scab-Clan Mauler
1 Llanowar Elves
4 Emberwilde Augur
1 Bloodscale Prowler
3 Ghor-Clan Savage
1 Wild Cantor
Spells
2 Rampant Growth
4 Farseek
4 Seal Of Fire
3 Quiet Disrepair
2 Wildsize
1 Primal Rage
This deck as gone through a few different versions, I'm trying to get the balance right so I draw enough mana acceleraters, burn/damage dealers and of course, the bloodthirst creatures to play. All this as well as land is a lot to ask of your hand I know but on the occassion that it works this deck is quite quick.
If I get a Seal of Fire or two in my starting hand then I can get them down before I can play my creatures so I have no need to spend mana on turn 2. Usuall this means I have a Scab-Cla Mauler down turn 2 which is nice as it's a 3/3 trampler for two mana. After this the deck hopefully self-perpetuates, each creature dealing the damage in the combat phase to give the next creature coming down the bloodthirst bonus.
There's only a few spells in here, they're mainly burn or mana grabbers but a few give a little boost to the creatures, mainly trample to get the damage through if they get blocked. There is also the obligatory enchanment destruction in Quiet Disrepair.
Any suggestions are as always welcome. I would like to keep the deck focused on the bloodthirst obviously but there are a few different cards I've considered like Skarrgan Pit-Skulk but he needs pumping to really get his Creatures less than his can't block him ability. There's also Burning-Tree Bloodscale with his forced blocking/not-blocking ability which gets damage through but costs 3cc, or Bogardan Lancer with flanking and is quite cheap.
Rakarth
Land
11 Forest
11 Mountain
Creatures
2 Llanowar Augur
1 Skarrgan Skybreaker
3 Sakura Tribe-Scout
2 Petrified Wood-Kin
4 Scab-Clan Mauler
1 Llanowar Elves
4 Emberwilde Augur
1 Bloodscale Prowler
3 Ghor-Clan Savage
1 Wild Cantor
Spells
2 Rampant Growth
4 Farseek
4 Seal Of Fire
3 Quiet Disrepair
2 Wildsize
1 Primal Rage
This deck as gone through a few different versions, I'm trying to get the balance right so I draw enough mana acceleraters, burn/damage dealers and of course, the bloodthirst creatures to play. All this as well as land is a lot to ask of your hand I know but on the occassion that it works this deck is quite quick.
If I get a Seal of Fire or two in my starting hand then I can get them down before I can play my creatures so I have no need to spend mana on turn 2. Usuall this means I have a Scab-Cla Mauler down turn 2 which is nice as it's a 3/3 trampler for two mana. After this the deck hopefully self-perpetuates, each creature dealing the damage in the combat phase to give the next creature coming down the bloodthirst bonus.
There's only a few spells in here, they're mainly burn or mana grabbers but a few give a little boost to the creatures, mainly trample to get the damage through if they get blocked. There is also the obligatory enchanment destruction in Quiet Disrepair.
Any suggestions are as always welcome. I would like to keep the deck focused on the bloodthirst obviously but there are a few different cards I've considered like Skarrgan Pit-Skulk but he needs pumping to really get his Creatures less than his can't block him ability. There's also Burning-Tree Bloodscale with his forced blocking/not-blocking ability which gets damage through but costs 3cc, or Bogardan Lancer with flanking and is quite cheap.
Rakarth