Originally posted by Mikeymike
if you're going to do that you might as well make Fog of Gnats your kill card.
Don't tempt me, I may just try to do that
Fog of Gnats doesn't even look threatening, I dont think anyone will really be looking at that card with removal spells in mind
The Aku Djinn is usually always feared if it comes out early. It's a great, cheap way(as black goes) to get an early victory. I'd play for it, but not rely on it, since after a certin amount of turns, he's just not scary anymore.
Is this supposed to be Type 1 or Type 2? I didn't catch that in the post.
I think, to keep some control of the Djinns counters, cheap spells that hit a lot of creatures would be necessary. Particularly cards like Pyroclasm, Simoon, Earthquake(already mentioned), Savage Twister, and their reprints. Expect the Djinn to die later on, so some animation spells would be nice, and put other good creatures in teh deck that like to be reanimated. Nectrataal, Bone Shredder, and Avalanche Riders tend to like coming back from the dead. If we're going type 1, Crater Hellion is good choice too, it clears the board and doesn't kill the Djinn. Animation spells will make it more annoying after someone manages to kill it and then loses all their creatures again.
From my suggestions above, the deck will function like a lesser mass destruction deck. When things get too big, the board resets enough to not kill the key card, the Aku Djinn. For smaller threats the Netrataals and Bone Shredders have it covered, especially if they get animated. I'd throw in Fog of Gnats and an Unholy Strength just to purposing kill with it
Since it can regenerate it'll survive all the normal resets anyway.