T
train
Guest
I really think the Casual Players Alliance has a basis for some push around the Magic Scene...
A lot of things are going on with Magic nowadays - and most of them are tournaments - but there's so much more to the game, and we all know that. This place was basically started on the Waylay disaster with 6th rules... I personally feel this was an attack on White Weenie winning Worlds and WoTC just couldn't have that!!!...
Here's my proposal(pun intended): Let's show WoTC we do care about the casual Magic environment, and that we have great ideas to make their play in tournaments and casual play more exciting - or drama intense since they televise these things now!...
Here are some Basic ideas of mine - I'd like to hear your thoughts on them:
Let's push for Unglued 2...
-we know they have the cards - where's the set... They know it would sell like mad with special lands, and tokens and everything else... and it would add some fun to those Anything goes formats that people play with now. collector's edition cards, international edition, and promos aren't the only special things out there! Unglued sells like mad and not for cheap, Unglued 2 would do the same...
What about introducing new casual formats to tournaments to make them more interesting to the mono-color player in all of us This would include rules implementation for those types of play...
- Example - a Star tournament - where each player has a mono-color deck of each color, and has to play it vs. every other color, and then move on to the next color and ditto... This would make for a 20 - round tourney that could then break into the top 8, or even play less games, but randomly choose which color the players have to play for a certain number of rounds, and then re-assign after playing those rounds...
We could even look at casual players like ourselves for testing concepts - such as breaking cards... It takes a lot of time to break something for tourney - but with the carefree minds of casual players ideas not thought of may be brought to light... instantaneously... Our mind is not stronger than the minds of those in a tourney - nor is it weaker, it just functions and imagines differently...
I'd personally like to see a push for the development of a multiplayer development team... Make teams - a true team format... not individual standings added together. 3-Headed giant would be awesome to see at Worlds or a fun invitational... Define multiplayer rules that suit tournament play, and have real multiplayer games going on...
-There is nothing wrong with a team all playing a multiplayer game, and not being allowed to play the same decks... Synergy between concepts and ideas would become more evident to the game...
And an overall push for more casual play... awards for sportsmanship... deck creativity... etc... They have the award for Pro-player of the year... but what about those rogue decks that show up and do so well because they encompass things not seen in the environment previously...
Why award the player winning money already - when there are those not earning any money - but keeping the game what it is - limitless...
Spidey brought up a great point - "I honestly don't think casual play can co-exist with current tournament formats. Why? You have to look at the basic idea of a tournament: to win or be number one. How do you achieve this goal? To have the nearest possible best deck (at least for your matchups). How do you have that? To have the most efficient cards possible for the type of deck you're playing and keep and advantage over your opponent, whether it be cards, tempo, time, or any combination. In other words, a tourney deck is going to be lean and mean."
That is such a great point - that it opens the door to let in the multiplayer team games occur in which each team member has to have a different deck - and the format could be 3-headed dragon or general, or anything they want it to be - but it stops the repetitivenesss from burying the rest of Magic's creativity... I honestly doubt both teams would have the exact same 3 decks...
5-color would be a great requirement to see run in tourneys - though I personally don't prefer blue...
Here's the major point -
WoTC said - they are going to try and stick to printing sets that can all be used in tournament if wanted by the players... but this leaves out the much bigger casual scene - the decks played when a tourney is not going on...
That shouldn't be if over half the Magic buyers out there are not tournament players...
If Unglued is used - I think they can implement a more casual format that requires some templating - much like a banned and restricted list does now... and they could push it to big money/prizes - if they so wished to do so...
Experimenting casually is how rochester got invented -some local shop's idea caught on...
It can happen... question is, can someone/an entity push WoTC in the right direction to support this...
Truth be told...
I think we could provide this Push...
train.
After successful with this idea - We'll work on getting Blue out of Magic!...
A lot of things are going on with Magic nowadays - and most of them are tournaments - but there's so much more to the game, and we all know that. This place was basically started on the Waylay disaster with 6th rules... I personally feel this was an attack on White Weenie winning Worlds and WoTC just couldn't have that!!!...
Here's my proposal(pun intended): Let's show WoTC we do care about the casual Magic environment, and that we have great ideas to make their play in tournaments and casual play more exciting - or drama intense since they televise these things now!...
Here are some Basic ideas of mine - I'd like to hear your thoughts on them:
Let's push for Unglued 2...
-we know they have the cards - where's the set... They know it would sell like mad with special lands, and tokens and everything else... and it would add some fun to those Anything goes formats that people play with now. collector's edition cards, international edition, and promos aren't the only special things out there! Unglued sells like mad and not for cheap, Unglued 2 would do the same...
What about introducing new casual formats to tournaments to make them more interesting to the mono-color player in all of us This would include rules implementation for those types of play...
- Example - a Star tournament - where each player has a mono-color deck of each color, and has to play it vs. every other color, and then move on to the next color and ditto... This would make for a 20 - round tourney that could then break into the top 8, or even play less games, but randomly choose which color the players have to play for a certain number of rounds, and then re-assign after playing those rounds...
We could even look at casual players like ourselves for testing concepts - such as breaking cards... It takes a lot of time to break something for tourney - but with the carefree minds of casual players ideas not thought of may be brought to light... instantaneously... Our mind is not stronger than the minds of those in a tourney - nor is it weaker, it just functions and imagines differently...
I'd personally like to see a push for the development of a multiplayer development team... Make teams - a true team format... not individual standings added together. 3-Headed giant would be awesome to see at Worlds or a fun invitational... Define multiplayer rules that suit tournament play, and have real multiplayer games going on...
-There is nothing wrong with a team all playing a multiplayer game, and not being allowed to play the same decks... Synergy between concepts and ideas would become more evident to the game...
And an overall push for more casual play... awards for sportsmanship... deck creativity... etc... They have the award for Pro-player of the year... but what about those rogue decks that show up and do so well because they encompass things not seen in the environment previously...
Why award the player winning money already - when there are those not earning any money - but keeping the game what it is - limitless...
Spidey brought up a great point - "I honestly don't think casual play can co-exist with current tournament formats. Why? You have to look at the basic idea of a tournament: to win or be number one. How do you achieve this goal? To have the nearest possible best deck (at least for your matchups). How do you have that? To have the most efficient cards possible for the type of deck you're playing and keep and advantage over your opponent, whether it be cards, tempo, time, or any combination. In other words, a tourney deck is going to be lean and mean."
That is such a great point - that it opens the door to let in the multiplayer team games occur in which each team member has to have a different deck - and the format could be 3-headed dragon or general, or anything they want it to be - but it stops the repetitivenesss from burying the rest of Magic's creativity... I honestly doubt both teams would have the exact same 3 decks...
5-color would be a great requirement to see run in tourneys - though I personally don't prefer blue...
Here's the major point -
WoTC said - they are going to try and stick to printing sets that can all be used in tournament if wanted by the players... but this leaves out the much bigger casual scene - the decks played when a tourney is not going on...
That shouldn't be if over half the Magic buyers out there are not tournament players...
If Unglued is used - I think they can implement a more casual format that requires some templating - much like a banned and restricted list does now... and they could push it to big money/prizes - if they so wished to do so...
Experimenting casually is how rochester got invented -some local shop's idea caught on...
It can happen... question is, can someone/an entity push WoTC in the right direction to support this...
Truth be told...
I think we could provide this Push...
train.
After successful with this idea - We'll work on getting Blue out of Magic!...