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  1. Oversoul

    Magic: Commander #1

    Ransac, Ransac, Ransac, Ransac...
  2. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg successfully picks his nose and dons the amulet. Carrow takes the ring. Dorgath searches the rest of the room and finds nothing.
  3. Oversoul

    Black life loss/gain deck

    Hm, do you remember any details about this card? The closest thing that comes to mind is Sorin Markov, who has a nice life-stealing ability and the bonus of a Mindslaver ultimate. Was this card an artifact. Did it hit all opponents the way Syphon Soul does? Was it damage or loss of life? Urborg...
  4. Oversoul

    Tribal #14

    Oh man. I need to figure out what deck I was playing here before it's my turn...
  5. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    *Cugel was distracted for some reason. He is haunted by vectors and polar coordinates and evaluations of definite integrals of derivatives of functions. He shakes his head and seeks to help his companions. Arrows if he can get a shot in. If not, it's time to skewer this owlbear with his sword.*
  6. Oversoul

    New Phyrexia Previews

    Well obviously this is something I'm going to want a playset of (actually, a few playsets of). Will the mana cost count as 0 or as 1? If it's 0, this is quite the boon to Ad Nauseam. Actually playing the spell decreases the depth to which Ad Nauseam can dig, but still, it improves speed and...
  7. Oversoul

    New Phyrexia Previews

    Well, of course there's going to be more potential for that in a rotating format, but like I said, I don't know what the metagame looks like in Standard and haven't for some time. From what Ransac indicated, it sounds like it's pretty fast these days...
  8. Oversoul

    New Phyrexia Previews

    I can't recall Legacy having "ebbed" thus far, but it's not all that old of a format and changes to that would effect it have been almost entirely limited to a growing cardpool with the release of new sets. The addition of new cards could make control decks stronger, slowing the format down...
  9. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Caverns with caverns with caverns... Let us investigate this one as well."
  10. Oversoul

    WWYT w/a twist II?

    In that order: 1980, 1985, 1986, 2003, 1981, 1991.
  11. Oversoul

    WWYT w/a twist II?

    Well, I was too busy with school to devise a proper category and the first thing that came to mind seemed like something that might throw people off anyway (we can all think of lots of video games, but how good are we at guessing which video games other people will think people will pick). Well...
  12. Oversoul

    New Phyrexia Previews

    Yes, but that was part of something I was saying that wasn't limited to that, so I guess I miss your point? I know what I said was kind of vague, but when I said "debatable" I really did mean just that and not "no one knows." There's an important distinction between the two. One thing I can...
  13. Oversoul

    WWYT w/a twist II?

    I have six responses so far, but there's definitely no way that I'll have time to add the points up today and possibly not tomorrow either. Soon though. If you haven't sent in answers yet, you should do so.
  14. Oversoul

    New Phyrexian Mechanics

    One can dream....
  15. Oversoul

    New Phyrexia Previews

    "Rath's fast environment" is much slower than what recent sets have generally been providing. It's an exact copy of an existing card (one that was a powerhouse ever since it was printed) with one new ability and a single mana tacked onto its cost. It's not geared toward anything. It's just...
  16. Oversoul

    New Phyrexian Mechanics

    I really like the concept. And I really hate the symbol. The colored backgrounds corresponding to the colors of mana look like crap. And what if someone is colorblind or the lighting is poor? I suppose you could always look at the text box to see the thing saying "X can be paid with either..."...
  17. Oversoul

    New Phyrexia Previews

    Really, this has always varied. I remember before Legacy even existed, when some players in Vintage and the old 1.5 expressed the hope that the sets with the new card faces wouldn't introduce anything particularly valuable and that they could keep on using their decks consisting entirely of the...
  18. Oversoul

    Magic: Commander #1

    Necro up six cards, discard down to seven, done. Mooseman: 34 Hand: 6 Library: 78 Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards...
  19. Oversoul

    New Phyrexia Previews

    If your metagame is anything like what I've been seeing, Wasteland is so prevalent because almost every single deck uses nonbasics. It can be a problem for tempo (or a bigger problem if the opponent is using Wasteland alongside Crucible of Worlds in the right deck), but the advantage of immunity...
  20. Oversoul

    Building a Madness deck.

    I once played U/G/r Madness in Legacy way back when. I can't find the decklist, though. It's blindingly fast, but a big part of that is Lion's Eye Diamond, and if you don't already have some of those, you're probably not interested in investing in them. LED can cast Arrogant Wurm by itself...
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