Search results

  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath doesn't find any secret doors. But the door door at the end of the corridor is highly unusual. It seems to be covered in some sort of skin that is branded with unidentifiable symbols.
  2. Oversoul

    Tribal Games Version 1 administration

    All cards banned in Vintage are banned in Legacy.
  3. Oversoul

    Tribal Games Version 1 administration

    Yeah, I was thinking of just switching over entirely. The cards that are restricted in Vintage but not banned in Legacy are, let's see, it looks like... Brainstorm Burning Wish Fact or Fiction Gifts Ungiven Lion's Eye Diamond Merchant Scroll Ponder Regrowth (LOL) Thirst for Knowledge...
  4. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The ghost was no longer visible after the door opened, but searching the skeleton reveals 20 gold and a bloodstained scroll.
  5. Oversoul

    Tribal Games Version 1 administration

    Ah, I get now why you said what you said. Yes, I'm talking about banning cards. The cards that are restricted in Vintage are generally banned in Legacy, plus a few more like Earthcraft, Skullclamp, Oath, etc. I forget which cards that are restricted in Vintage are not banned in Legacy, but I...
  6. Oversoul

    Magic: Commander Previews

    Keep in mind that while tournament players might only need one, the only tournament players that need any at all are tournament players that play Vintage. And if they play Vintage, Sol Ring will be the least of their problems. But yeah, I guess if a casual player wants the boost from having four...
  7. Oversoul

    Tribal Games Version 1 administration

    The cards currently listed at the top of this thread as being banned were never actually banned for this. Limited simply copied and pasted from the rules for tribal in Magic Online, which has a completely different cardpool (apparently there is now a Legacy version of tribal in Magic Online, but...
  8. Oversoul

    Tribal Games Version 1 administration

    I'm not saying anything about combo decks though. Or maybe it depends on how you define combo decks. I didn't think of my Angels deck as a combo deck. It was pretty aggro-controlish. And I played combo-reliant decks before, like my chimeras deck that lost. The difference I see is that it was...
  9. Oversoul

    Tribal #14

    Well, your staff made you the biggest threat to me. The only reason I took Turgy out first was that it looked like he was playing Eldrazi as his tribe and I wanted to prevent suddenly seeing Emrakul hitting me in the face. I was curious to see how his deck would work, but not curious enough to...
  10. Oversoul

    Tribal Games Version 1 administration

    So I want to revisit the possibility of changing the rules, possibly using the Legacy banned list, even though I was the only person to express interest in it last time... After the game before this last one, I tried building a new deck with "Kor" as my tribe. I goldfished it and it sucked. I...
  11. Oversoul

    Tribal #14

    Well, I guess that's it, then.
  12. Oversoul

    Magic: Commander Previews

    It was a set with a very large print run (for its time, anyway). I have way more cards from it than from any other set, including more than enough Sol Rings. I'm not saying that Sol Rings are dirt-cheap, but for such a powerful card, it's pretty available. And it's banned or restricted in every...
  13. Oversoul

    Tribal #14

    I don't think he's tapped out...
  14. Oversoul

    Magic: Commander Previews

    Sol Ring was in 3rd Edition as an uncommon. I might be out of the loop, but I don't think it's that hard to come by. I'm all for the reprinting of old powerhouses, though. They shouldn't be available only to wealthier players or veteran players that got them back when they were affordable and...
  15. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    Ah, there it is. Name: Cugel Class: Thief Level: 4 XP: 5619 STR: 13 INT: 10 WIS: 9 DEX: 18 CON: 16 CHR: 9 HP: 6 + 5 + 5 + 5 = 21 (20) -11 = 9 Free life: 0 AC: 4 Open Locks: 30 Find/Remove Traps: 25 Pickpocket: 35 Move Silently: 35 Climb Sheer Surface: 90 Hide in...
  16. Oversoul

    Tribal #14

    Unless Mooseman has any responses, after combat damage resolves, he's at 0 and you're at 5. Assuming that's that case, I would next tap Stuffy Doll to bring you down one more, sacrifice Ravager #2 to Ravager #3, bringing you down one more with Disciple, move the counters from Ravager #2 onto...
  17. Oversoul

    Tribal #14

    Move the counter from Worker's modular onto Triskelion, choose Spiderman to lose 1 life from Disciple. Seat of the Synod, Tinker away Grim Monolith choosing Mooseman to lose 1 life from Disciple, bringing in Cranial Plating. Play a third Arcbound Ravager. Equip Cranial Plating to Disciple of the...
  18. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    When were these messages sent out? I tried sifting through my PM's but I couldn't find it. Might mean I just have too many PM's and need to clear out some of them...
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Side doors omitted to save time, but they're still there, of course. Just wanted to reveal the new room's placement.
  20. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath finds a small lump in the floor by the wall. When pressed, it opens a secret door, revealing a a dusty corridor leading off into the gloom. Halfway along the corridor is a dwarf skeleton.
Top