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  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The staircase from the Tomb Chamber leads down to a door. The Shaman's map indicates that this leads to 'Da Boneyard.' After an hour or so of rapid descend through unlit galleries, you come to a closed door. This deep is treated as a new dungeon. All Wounds are reset (they were full anyway)...
  2. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Come along, Wilhelm, you may hide behind the rest of us if necessary."
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    After Kelgar consumes one of his provisions and gives the remaining one to Dorgath, the party is fully healed.
  4. Oversoul

    New Magic: Commander game?

    I've got nothing.
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath cannot find any secret doors or traps. While one of the minotaurs was wielding an ordinary club, Throg finds that the other minotaur was wielding an antique-looking dwarven warhammer. It does not seem to be magical, but it is a very high quality weapon. (+1 to damage)
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The Warriors see the trail of blood ending at the open trapdoor in the tomb chamber...
  7. Oversoul

    New Magic: Commander game?

    I think Spidey's graveyard should have two lands in it, but just in case I missed something, I'll leave it and let him figure it out... UUD, Swamp, Grave Pact, done. Oversoul: 40 Hand: 4 Library: 85 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature...
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    To clarify: Carrow did see the trail of blood as it was being formed, but it was already almost to the end of the corridor and by the time he alerted the others, the orc must have left the corridor. So he hasn't gotten far yet and if his wounded foot is slowing him down he might be possible to...
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The other warriors see that there is indeed a blood trail going down the corridor behind them.
  10. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's Lifestone heals him a bit and Kelgar heals himself with a blessing. Throg finds a tightly bound scroll and the object the shaman dropped: a book.
  11. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    -Dorgath's Lifestone of Ashraz restores 1 of his Wounds. -Kelgar fails to bless anything this turn. -Dorgath distracts the monsters with Flash Powder. The Warriors each gain an extra attack this turn. -Orc Shaman Skabnoze casts Brain Bursta. A bolt of power erupts from his head, striking Carrow...
  12. Oversoul

    New Magic: Commander game?

    No responses.
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The orc shaman wields an eerie, blackened sword. One of the minotaurs has a dwarven warhammer. The other minotaur has a club. -The Power Phase is 3 for this turn. -Kelgar fails to bless anything. -Orc Shaman Skabnoze casts Da Krunch. A huge, glowing foot appears and stomps on Dorgath for 8...
  14. Oversoul

    New Magic: Commander game?

    UUD, Swamp, Memory Erosion (enchantment that mills you guys for 2 whenever you play a spell), done. Oversoul: 40 Hand: 6 Library: 86 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy...
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    As Throg is searching the room, the ring on the floor lights up and the smoke in the room coalesces... Throg gets the feeling that this is going to be a boss fight... Suddenly the smoke clears. Two minotaurs and an orc shaman appear in the room and attack...
  16. Oversoul

    New Magic: Commander game?

    UUD, Forest, cycle Lonely Sandbar, done. Oversoul: 40 Hand: 6 Library: 87 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1...
  17. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "A large chamber and our visibility is reduced. This could be dangerous as it might house foes of considerable bulk or simply a large number of malcontents. We should proceed with one accord and be prepared for whatever might lie ahead."
  18. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    I think most people wear clothes of some sort under their armor. Otherwise, I would imagine there would be some chafing. But for future reference, everyone is wearing clothes under his armor as of now.:rolleyes: I actually didn't anticipate this. Make the guy who hasn't been posting do it...
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    As you return to the firechasm chamber, a voice resonates from the dragon statue... "You have done the honorable thing and left my gold alone. Now heed my words: the hidebound door is cursed. But it can be opened by one that bears no metal arms or armor."
  20. Oversoul

    New Magic: Commander game?

    At the end of Turgy's turn, I'll activate Terramorphic Expanse to fetch an Island. UUD, Swamp, Simic Signet, done. Oversoul: 40 Hand: 6 Library: 89 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the...
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