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  1. Oversoul

    Opinions on Proxies(feel free to vent)

    Well, I wouldn't want to either. But that's a different issue than just playing a game is. And it's a different issue than proxying...
  2. Oversoul

    Show and Tell

    No card will by itself. Certain cards will do it if the rest of the deck has synergy with them (Yawgmoth's Bargain comes to mind, although it would probably be easier to Dark Ritual that into play). Show and Tell decks I've seen don't rely on necessarily killing the opponent right after casting...
  3. Oversoul

    Word Association V1.1

    Apotheosis
  4. Oversoul

    Fake Card: Eater of Souls; Demon

    Now I wouldn't touch him at all. It would be hard enough to get two creatures out after summoning him, and then he still only sticks around if you can keep up a constant supply of creatures. If you are able to throw out that many creatures, there are more productive uses for them than feeding...
  5. Oversoul

    Dead Fridays

    It's just you. Or wait, maybe it isn't. I forget...
  6. Oversoul

    The Question Game!

    Well... Could you define "you"?
  7. Oversoul

    Word Association V1.1

    86%
  8. Oversoul

    Wand Of Wonder

    Okay, I suppose randomly determining a player wouldn't be all that difficult (draw straws, pick numbers, roll dice, whatever), but how is one supposed to determine the random player?
  9. Oversoul

    Fake Card: Gaze of Dementia, Milling Card

    Okay, it's definitely more clear now. The instances of "their" should actually be "his or her" since "their" is plural and this references each player rather than all of them as a group... I'm unsure as to how well this thing would work in games. It could be used in some sort of deck that...
  10. Oversoul

    Fake Card: Ritual of Creation; Splice

    Yeah, that would be good way to stop it from being ridiculously abused in combo decks (almost like having eight Dark Rituals).
  11. Oversoul

    Fake Card: Pyric Entity; stack creature.

    It looks pretty well-balanced now. I'm wondering what deck would exploit him the most...
  12. Oversoul

    Fake Card: Soul Shed; Global Life loss

    It hurts everyone, true. Balance hurts everyone also. So does Nether Void. So does Armageddon. So does Pestilence. So does Nevinyrral's Disk. So does...
  13. Oversoul

    6 new cards.

    It would force the blue player to hold Will of a Nation until enough Islands had been dropped to make it worthwhile, but I don't know that the waiting would be a problem. Drawing cards seems safer, but I'm not positive...
  14. Oversoul

    Show and Tell

    If you pick a permanent that will have them dead before they get a turn, most opponents won't benefit from Show and Tell at all. Of course, an 11/11 isn't going to do that...
  15. Oversoul

    Fake Card: Pyric Entity; stack creature.

    Maybe he could be a */1?
  16. Oversoul

    Fake Card: Ritual of Creation; Splice

    You do realize how good this thing would be, don't you?
  17. Oversoul

    6 new cards.

    Will of a Nation would allow blue control to pull some nasty maneuvers. Unless the opponent is playing a deck that does not rely on nonland permanents, it could create a ridiculous game swing. Fury of a Nation looks kind of breakable on paper, but I don't think it would really be all that...
  18. Oversoul

    Fake Card: Mogglings; Goblin(s)

    Oh, and it should be a 0/0 and not a */* or at least I'm pretty sure that's how it works now...
  19. Oversoul

    THE WORST SET!

    If the Mirage deck got Squandered Resources, then the Urza's block deck should have been able to use its banned cards normally as well, in which case a properly built deck would have totally crushed ProsBloom. If the ProsBloom deck was so great without using Squandered Resources, then that would...
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