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  1. Oversoul

    Argoth Bureau of Land Management [EDH]

    I only played three games on Wednesday evening, since my game with this deck ran so long. I was struggling with this deck almost the entire time. One opponent was playing an Orah, Skyclave Hierophant deck and had Remorseful Cleric. The threat of Remorseful Cleric held my commander in check. I...
  2. Oversoul

    Wootz Eggs [EDH]

    I won another game with this deck. Had to bait the use of a Haywire Mite against one of my artifacts, as that card is pretty popular now. From there, I took a bit of a beating, but managed to trigger Ayesha a few times, drawing enough cards to set up a loop with Krark-Clan Ironworks, Lotus...
  3. Oversoul

    Wootz Eggs [EDH]

    Fixed the missing Flooded Strand issue... -1 Sea of Clouds +1 Flooded Strand
  4. Oversoul

    Red Turban Rebellion [EDH]

    I'm using Jeska's Will in my Zirilan deck now, and I'm too lazy to switch it around between decks... -1 Jeska's Will +1 Seize the Day
  5. Oversoul

    Argoth Bureau of Land Management [EDH]

    Made a slight change... -1 Journey of Discovery +1 Conduit of Worlds
  6. Oversoul

    Spirit of the Pestilence [EDH]

    I'm liking this one. The deck packs a punch, but is slow enough that it's more appropriate to run at lower power-level tables. It's also a lot of fun.
  7. Oversoul

    Doctor Claw [EDH]

    Liking the new version so far. It started out somewhat poorly: I got Jeweled Lotus and was able to cast Zirilan on my second turn. I started setting up to deal with the opponent that was the bigger threat, then another opponent cast Planar Disruption on my commander just because it was the only...
  8. Oversoul

    Doctor Claw [EDH]

    When attempting to rank all of my 2022 decks, this one came out at the very top. It wasn't as long-lived as some of them, but I got a bunch of games in with it and the deck was consistently fun. A lot of fun. So fun, actually, that I simply have to bring it back. Here are my changes for 2023...
  9. Oversoul

    Spirit of the Pestilence [EDH]

    Changes: -1 Crucible of Worlds -1 Damnation -1 Endrek Sahr, Master Breeder -1 Mox Diamond -3 Snow Covered Swamp -1 Songs of the Damned -1 Sword of Hearth and Home -1 Thought Vessel -1 Woe Strider +1 Blood on the Snow +1 Dark Petition +1 Darkest Hour +1 Myojin of Grim Betrayal +1 Nykthos, Shrine...
  10. Oversoul

    Spirit of the Pestilence [EDH]

    Well, I've reassembled this deck, more or less. I haven't logged my changes yet, but the new version is slightly different from the one I played last year. So I'll have to get to work on that. Been busy lately. My first game with this deck, it started deploying some big threats and was able to...
  11. Oversoul

    Epic [EDH]

    Took this deck to a five-man pod, which was awkward. The player who ended up eventually winning was seated so far from me that I had little idea of what was going on with his board state. If I'd played this one differently, I could have saved myself, but I wasn't really trying for that. In fact...
  12. Oversoul

    Amber Shadows [EDH]

    This deck won a game! It was looking pretty bad, but I found and opening and my opponents had exhausted their resources. I was able to make Archfiend of Ifnir stick, and they had no lines that saved them from the beatdown that commenced once their creatures were all dead.
  13. Oversoul

    Postmodern Reality [EDH]

    Tried this deck again and I got horribly manadrowned. Died easily to something or other.
  14. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    The Lorwyn/Shadowmoor double block occupied Standard set releases from October of 2007 to June of 2008. All four sets in this project had a strong overarching theme of recontextualizing the use of creature types in Magic. The race/class structure for creature types, which had been established a...
  15. Oversoul

    Postmodern Reality [EDH]

    I won a game! As was the case when I tried a similar concept helmed by Jedit Ojanen, the game had to be pretty weird for this deck to actually pull off a win. The game got drawn out and one opponent conceded just due to time constraints. This left me facing down the threat of an infinite combo...
  16. Oversoul

    Epic [EDH]

    Played this deck for the first time in a while. Unfortunately, one of my opponents set up a loop with Sun Titan + Haywire Mite. He could exile one of my enchantments for every turn cycle, and I was not in a position to deal with that. Any tool I'd get to deal with the Sun Titan would get exiled...
  17. Oversoul

    Give Me Your Tired, Your Poor, Your Cards [EDH]

    Tried this deck twice. Lost both games, but the deck did get to show off its latent potency. First game, one opponent cast a Drannith Magistrate and a second opponent killed my commander. This forced me into a situation where I had to sequence my cards differently than I'd have liked, and while...
  18. Oversoul

    Amber Shadows [EDH]

    Tried again. And yeah, this deck did get to pretty much play Magic. Like, it worked. I never even cast my commander, but I hit myself with Curse of Obsession and was getting substantial value off my madness spells. Someone else set up an infinite damage combo and killed me soon afterward...
  19. Oversoul

    Red Turban Rebellion [EDH]

    Played this deck again and beat all three opponents to death with rebel tokens. One opponent kept blowing up my equipment, but none of them could find a way to kill my whole army.
  20. Oversoul

    Wootz Eggs [EDH]

    Only piloted this deck in one game, because it comboed off pretty smoothly. I drew plenty of extra cards, got The Reality Chip on a Myr Retriever and was able to deploy more cards right off the top of my library. My opponents got rid of my Aetherflux Reservoir, but then I cast Jhoira's Familiar...
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