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  1. Oversoul

    Warhammer Quest: The Sylvan Epic

    Yes. I haven't rolled power for the turn following the combat, but it happens every turn. In fact, I can roll it now. Power Phase is 4. Lifebringer fizzles, though. Throg rolled a 1. :(
  2. Oversoul

    Warhammer Quest: The Sylvan Epic

    While in melee range with enemies that are trying to fight you, attempting to break away and move somewhere else, such as to attack another target somewhere else in the room or to protect an ally or whatever. To escape from being "pinned" requires a successful roll on a pinning check. This is...
  3. Oversoul

    Warhammer Quest: The Sylvan Epic

    Throg, Dorgath, and Carrow are also still hurt... -Dorgath's Lifestone of Ashraz heals him for 1 (17/21). -Tomas casts Lifebringer, fully restoring his own Wounds. As the icy prison dissipates, the goblin shaman begins trying to cast a spell, but the attempt fails again. Before the monster...
  4. Oversoul

    Warhammer Quest: The Sylvan Epic

    This ring is carved from ice. Although dripping water continuously it never seems to melt or lose its shape. This is a very specific type of magical freezing caused by Throg's ring. The name is a bit misleading since it even calls the projectile an "ice missile." To me, that really sounds like...
  5. Oversoul

    Warhammer Quest: The Sylvan Epic

    Note: you can administer healing potions to other warriors during combat. It takes your action for the turn, but does not prevent you from fighting. The rules were never very clear on whether this had to be your own potion or whether you could treat a prone fighter with a potion in his...
  6. Oversoul

    Suprise January 9, 2017 Banned/Restricted Announcement

    As much as I want to wax philosophical about some of the underlying issues here, that's really more something that should be the subject for an article. There's a lot I want to say and it's only tenuously connected to this particular announcement. Most of it is stuff that I've been thinking...
  7. Oversoul

    Warhammer Quest: The Sylvan Epic

    I'd been waiting to see if Melkor had any decisions for this (presumably involving blessing something and trying to hit something else with a hammer). But it was the weekend so I should probably have just posted the combat. I plan on doing so tomorrow after work either way.
  8. Oversoul

    Warhammer Quest: The Sylvan Epic

    Night goblins cultivate many kinds of toxic fungi in their dark caves. One particular variety, known as the Mad Cap, is much valued for its hallucinogenic properties. During battle, goblin fanatics gobble down handfuls of the these fungi to turn them into whirling green killing machines. The...
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    As you move to investigate the vestibule, the eastern door swings open and goblins flood in, ambushing you... G: Goblin Fanatic B: Goblin Boss S: Goblin Shaman
  10. Oversoul

    Warhammer Quest: The Sylvan Epic

    Tomas cannot tell much about the forcefield from the stairwell. He thinks that he could discern more if he were in proximity to it.
  11. Oversoul

    Warhammer Quest: The Sylvan Epic

    "Not much. There is a holy fountain ahead of us, but I cannot even see it through whatever that is..." Revaethan likes the idea of listening at the doors and will go with Dorgath.
  12. Oversoul

    Warhammer Quest: The Sylvan Epic

    Ty successfully opens the door, revealing the vestibule... Save for the markings on the floor, some ancient arcane symbols, this room is bare. To the left and right are shut doors, but directly ahead of you, the door is wide open, revealing a large chamber. Just through the doorway, entrance...
  13. Oversoul

    Warhammer Quest: The Sylvan Epic

    The lantern does an excellent job of illuminating the door, which is still looking stout and wooden. But it does have more light shining on it now, so there's that.
  14. Oversoul

    Warhammer Quest: The Sylvan Epic

    You arrange yourselves and descend. The stairway darkens as you leave the light behind. This is the undercroft. The stonework is worn and ancient. A stout, wooden doorway waits at the foot of the stairs. All is quiet, so far...
  15. Oversoul

    Happy (early) New Year!

    Happy new year now that it actually is 2017 here on the west coast. :p
  16. Oversoul

    Warhammer Quest: The Sylvan Epic

    The elves are initially uninterested in Throg's human shoes, but they decide that they might be able to use a pair as trade goods later and agree to the exchange. The donkey happily eats Throg's untainted provision, but spits out the poisoned ones. The other business is conducted with no...
  17. Oversoul

    Warhammer Quest: The Sylvan Epic

    I'm assuming that everyone has reviewed the updated character sheets. Time to move on, then... Lord Cael is in a hurry to get back to his homeland, hoping there will still be a homeland to save by the time he arrives. The pace is intense, especially for poor Throg. He has little recollection...
  18. Oversoul

    Merry (early) Christmas!

    Merry Christmas!
  19. Oversoul

    Warhammer Quest: The Sylvan Epic

    You're traveling with a large party of elves in this case, so they don't do much. Later on, they can be helpful. Throg doesn't get a horse, though. He is stuck with his donkey. You part ways with Corticruss, Darvalk, Skullcrusher, and Otto. The elves seem to be navigating by retracing their...
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