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  1. Oversoul

    Banned from Constructed play

    Regarding Goblin Recruiter, I'll say that while I don't entirely agree that it should remain banned, your points have swayed me somewhat. For so many years, it formed a kind of triad with Earthcraft and Mind Twist. Those three were so definitively safe as unbans that it was patently obvious to...
  2. Oversoul

    Banned from Constructed play

    I certainly didn't expect to see activity on this thread again unless it was because I got bored and found it again myself. Hello, and welcome to the forum. I didn't really expect my weird thought experiment to age particularly well, and in some ways it probably hasn't. But your updated...
  3. Oversoul

    Warhammer Quest: The Sylvan Epic

    I need to stop being lazy and make time to update the board and post a picture for this. Soon...
  4. Oversoul

    Magic Memories: Oath of Druids

    I had suspected that I'd mentioned Brian Kelly in this thread, but it turns out that, until now, I had not. I was misremembering, and had only referred to him in the Sun Titan thread. For a long time, I'm not really sure quite how long, Brian Kelly has been the premier Oath deckbuilder in...
  5. Oversoul

    Magic Memories: Oath of Druids

    Another Vintage development followed Bomberman Oath chronologically, but in spirit was a continuation of the "Beauty and the Beast" package. The advent of Ravnica: City of Guilds provided a slight upgrade to Spirit of the Night. The new package of two legendary angels was known, appropriately...
  6. Oversoul

    Magic Memories: Oath of Druids

    I think it's time to talk about Bomberman Oath. We're probably, somewhat roughly, in chronological order too. Meandeck Oath and the various options Stephen Menendian floated in the Star City Games article I linked to emerged in late 2004. As Oath proved itself, Vintage players would explore a...
  7. Oversoul

    Magic Memories: Oath of Druids

    In 13NoVa's old thread, I mentioned the Meandeck Oath creature package, also known as "Beauty and the Beast." This was the configuration that Team Mean Deck ultimately settled on, dominating a couple of Vintage tournaments in 2004. Both of these 6-power legendary creatures have haste and...
  8. Oversoul

    Warhammer Quest: The Sylvan Epic

    You can fire past your own companions without penalty in this game, but you can also move and then shoot without penalty, so I'll assume you're following Ty and then shooting unless I hear differently. Looks like we've got... -Carrow staying put and shooting. -Ty moving along the wall toward...
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    Perhaps I should just ask it this way. Is Dorgath moving somewhere before taking his shot? And if so, where? And are the non-shooting members of the party following Ty in? The Power Phase is 3, by the way. Forgot to mention that.
  10. Oversoul

    Warhammer Quest: The Sylvan Epic

    To no one's surprise, I failed to update this again last night. Anyway, I can't post another photo of the map in Discord, but it looks like we've got... -Carrow staying put and planning to shoot the necromancer. -Ty moving into the chamber and moving along the wall to his right. -Dorgath...
  11. Oversoul

    Warhammer Quest: The Sylvan Epic

    Ahead of you stands and altar. A cloaked figure stands behind the altar performing some kind of grisly ritual with bones. Alongside the altar is an open chest, with the glint of gold visible.
  12. Oversoul

    Strixhaven: the most dull set since Homelands

    Well, you probably saw that I already talked about it some in the Tribal Report for this set. We've occasionally gotten sets designed generally around a card type, starting with Antiquities in 1994. We'd already seen this done to some extent with all of the permanent card types, but I'd been...
  13. Oversoul

    Warhammer Quest: The Sylvan Epic

    Alright, looks like it takes the group about 4 turns to return to the derelict cell in which you found the wights, and another turn to search the room. Since you've fully cleared everything in this deep so far and since I failed to get back to this again until today, I'll just assume no...
  14. Oversoul

    Tribal Update Report: Strixhaven

    As I begin this report, I’ve just closed a binder, having added in the final card I needed to complete my collection of Arabian Nights. I didn’t think I was to go for it, but I did it. I collected a full set of all 92 cards (including the print variants). It’s been exhausting in some ways, but...
  15. Oversoul

    Warhammer Quest: The Sylvan Epic

    Sorry, I forgot to snap a picture of the full map last night. I reminded myself to do so while on my commute home, and then it just slipped me mind entirely. However, TomB is totally correct here. Good job.
  16. Oversoul

    Warhammer Quest: The Sylvan Epic

    Nope, but he can tell that it would require a magic key or a powerful spell to get through.
  17. Oversoul

    Magic Memories: Oath of Druids

    Later in 2004, Forbidden Orchard came out. I think this was the first CPA thread about it? Anyway, I'm enjoying all the opportunities I keep finding to plug classic CPA threads when it comes to this topic. I have no idea whether 13NoVa actually took that deck to a Vintage tournament. I do think...
  18. Oversoul

    Warhammer Quest: The Sylvan Epic

    Throg immediately notices that the portcullis is sealed with a powerful magic lock and that there's no way the dwarf is opening that thing. I don't know whether he informs Dorgath of this right away or lets Dorgath puzzle over it for a while...
  19. Oversoul

    Warhammer Quest: The Sylvan Epic

    Added the boots to Ty's inventory.
  20. Oversoul

    Magic Memories: Oath of Druids

    Within my playgroups in the late 90's and early 00's, Eric had been the main player to use Oath of Druids. Later, another friend of mine built an Oath deck. Chris built an Oath deck that was somewhat different from the tournament builds. He used yet another card from Judgment. The idea of...
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