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  1. Oversoul

    Tezzerret the Seeker: Broken?

    Voltaic Key is being used in Tezzeret decks as a one-of, like this one (pretty sure it's the one 13NoVa was referring to, but there are plenty of others): http://www.themanadrain.com/index.php?topic=36765
  2. Oversoul

    Tribal Games Version 1 administration

    Shouldn't Game 8 Redux be linked to in the first post of this thread between 7 & 9?
  3. Oversoul

    So, when were you guys going to tell me...

    ...that cards have now been named in my honor? http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=158762 http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=146735 I don't care for them though. They're all about playing green/white creature-based decks, and I haven't done that in a LONG...
  4. Oversoul

    Tribal Game #10

    Chromeshell Crab should have gone to my graveyard and Nihilith should have gone to Mooseman's graveyard. Or I'm pretty sure anyway--I am kind of rusty on such things... Untap, upkeep, draw, Sol Ring, Horseshoe Crab, Charisma on Horseshoe Crab, done. Spidey: 12 Hand: 5 Library: 39 In Play: (T)...
  5. Oversoul

    Tribal Game #10

    Yikes. Nothing from me, of course.
  6. Oversoul

    Housing Rescue Bill - Your thoughts

    Soon we'll all be eating rat kabobs... :rolleyes:
  7. Oversoul

    Tezzerret the Seeker: Broken?

    Neither Painter's Servant nor Grindstone have ever been restricted. Voltaic Key used to be restricted, but no longer is (won't matter with Time Vault's return to its old status because Time Vault is now restricted and it was clearly the broken culprit between those two).
  8. Oversoul

    Tezzerret the Seeker: Broken?

    Yep. But two-card combos can work in Vintage. Painter's Grindstone is an example. It costs 3 to get both cards out and 3 more to activate the Grindstone. One of the cards is useless without the other (Grindstone is pretty pointless in the deck), while one of them has synergy with other cards in...
  9. Oversoul

    Tribal Game #10

    Humans are dumb anyway. At least I have a Nihilith.
  10. Oversoul

    Tribal Game #10

    Sorry, but crabs are looking kind of wimpy right now, I'd really like to try horrors and humans instead... EOT, I'll flip Chromeshell Crab over and trade it for Nihilith. Untap, upkeep, draw, Treachery on White Knight, untap my lands, Nevinyrral's Disk, done, although someone might want to...
  11. Oversoul

    Tezzerret the Seeker: Broken?

    That might be part of it. But it's already known that it will be significantly more powerful with today's cards than it was originally. They did have Twiddle back then, but in order to actually get infinite turns out of Time Vault, you had to have a clumsy three-card combo with Animate Artifact...
  12. Oversoul

    Hall of Shame Nomination: Ice Age

    I'm mostly with Shabbaman on this one. The first card that came to mind for me was Snowfall. When he mentioned Melting, I remembered the card incorrectly. I thought it was a sorcery that made snow-covered lands (I refuse to call them "snow lands") into regular lands. This would be much worse...
  13. Oversoul

    Tezzerret the Seeker: Broken?

    It was pre-emptively banned in Legacy and restricted in Vintage. I'm pretty sure that it will see quite a bit of use in Vintage as a one-of, either with Tezzerret or not, but banning it there is unlikely. Cards haven't been banned in Vintage based on power level for a long time now. The DCI has...
  14. Oversoul

    Suicide Black, on the cheap(ish)

    I'm a big fan of Duress. I probably wouldn't cut it for Hymn, but it does depend on the metagame. But I'd say at least consider running both. If in testing you find that it's too much discard when you should be focusing on beatdown, then perhaps cut Hymn.
  15. Oversoul

    Party "A" and Party "B"

    Yeah. And that is why I stressed earlier that it's "factors" which is, I think, a much better word in this context than "causes." The switch was because of the old correlation/causation problem and "cause" is the default word there. Whatever the exact ratios of factors and their relationships...
  16. Oversoul

    Party "A" and Party "B"

    Maybe you're thinking I meant "A is the sole cause of B"? I think that's certainly not the case. There are other factors. But there's some causation going on there, albeit partial. I'm pretty sure this has been my position on that issue throughout this thread. Yep. But if genetics isn't part...
  17. Oversoul

    Suicide Black, on the cheap(ish)

    Kaervek's Spite is awesome and should be used in any deck wherein it has some chance of working. I love that card. Don't forget Hymn.
  18. Oversoul

    Tribal Game #10

    Untap, upkeep, draw, Island, done. Spidey: 20 Hand: 6 Library: 42 In Play: (T) Island (T) Mt (T) Forest (T) Swamp (U) Elsewhere Flask (When ~ CIP, draw a card. Sac ~: Choose a basic land type. Each land I control becomes that type ueot) (U) Chromatic Star (1, T, Sac ~: Add one mana of any...
  19. Oversoul

    Party "A" and Party "B"

    I think that's awful. What does it have to do with this thread? It doesn't work that way. You really think you can declare your departure from the thread, then come back and declare that you're still not in the thread, but that you're saying something and no one should respond to it because...
  20. Oversoul

    Suicide Black, on the cheap(ish)

    I see no point in splashing colors for Suicide Black. It would be better to just add white and go for straight up B/W Suicide or for Fiends. Splashing red or green seems boring and you might as well switch to a different aggro deck altogether. Snuff Out has the same problem as all the other...
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