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  1. Oversoul

    Twenty Things That Were Going to Kill Magic

    Your link itself confirms what I was saying, that there were rules changes before 6th Edition. I wish I could remember this stuff better, but to be clear, 5th Edition really did update things with series and batches. I don't know if the term "batch" appeared in game rules in 1st edition...
  2. Oversoul

    Tribal Game 16 Headcount

    I have a deck ready somewhere. I'm temporarily on my laptop while waiting on a part for my desktop, but that shouldn't slow me down.
  3. Oversoul

    The Music Game

    The House of the Rising Sun - The Animals (1964) Well, your "There's a Hole in My Bucket" is from the 18th century, much older than anything else I can remember seeing here. I could easily have forgotten something else that was older still...
  4. Oversoul

    Twenty Things That Were Going to Kill Magic

    In 5th edition they use series and batches. I don't remember if 4th edition did or did not. 3rd edition, if I remember correctly, did not. Really, there were a lot of gameplay rules changes. But yeah, I don't know what the best source would be for that stuff. It's mostly too old for CrystalKeep...
  5. Oversoul

    Tribal Games Version 2 administration

    I haven't updated this thread with the tribes played in Game 15, even though it's been quite a while. My apologies for that. I was lazy. Spiders, cats, snakes, and bears are currently unavailable. Goblins, elves, and zombies are banned. All other tribes are available.
  6. Oversoul

    Wizard's Tower Game 1

    I'll take the Mountain. Draw, Mountain, go. Common Pool Plains Gather Courage G, Instant (Convoke (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color); Target creature gets +2/+2 ueot) Library: 188 Graveyard: Exile: Mooseman: 20 Hand: 4...
  7. Oversoul

    The Music Game

    You Won't Be There - The Alan Parsons Project (1979) I guess that's a new record for the oldest song we've listed here.
  8. Oversoul

    Twenty Things That Were Going to Kill Magic

    I'll just repeat that I'm talking about a categorical difference here. We don't know what percentage of players were affected by these changes, and the answer would vary depending on the extent to which something counts as affecting. But none of that matters as far as the qualitative difference...
  9. Oversoul

    Twenty Things That Were Going to Kill Magic

    Eh, all I really have to go on are anecdotes from that time. I didn't experience it for myself. I don't know, for instance, what portion of the playerbase was participating in tournaments at that time. Also, I don't really see the point to that. If we did know to what extent the establishment of...
  10. Oversoul

    The Music Game

    Invisible Touch - Genesis (1986)
  11. Oversoul

    Wizard's Tower: New Magic Format

    Maybe it got lost somehow? You did send me a message last Thursday with a hand and I responded that I wanted to re-draw.
  12. Oversoul

    Twenty Things That Were Going to Kill Magic

    To be clear, I'm not really contending that interpreting the early changes as "killing" the game is somehow superior to interpreting them as saving the game from being a chaotic mess that would be doomed to dwindle in popularity. What I am saying is that something like the introduction of a...
  13. Oversoul

    Twenty Things That Were Going to Kill Magic

    Broken image, it seems.
  14. Oversoul

    Tribal Games Version 2 administration

    The rules are in the first post of this thread. It looks like we're also banning goblins, elves, and zombies. We apparently decided not to ban them, or at least didn't decide to ban them, and some jerk played goblins in the first new game and killed everyone. No more of that. Oh, I have a deck...
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Kelgar is a priest of Sigmar. He uses hammers, no swords allowed. It's kind of like that thing with the cleric in D&D. And yes, Dorgath already has a Lifestone of Ashraz. Throg has a Dawnstone.
  16. Oversoul

    Twenty Things That Were Going to Kill Magic

    You just explained my point, albeit in a different way. No one knew what the game would shape up to be back then, and no one knew what to expect. In retrospect, for most of Rosewater's audience, those first three changes gave us the game as we know it. For the people who were actually into the...
  17. Oversoul

    From the Vault: Twenty

    I really like this. There are some real classics here.
  18. Oversoul

    The Music Game

    I've Seen it All - Björk (2000)
  19. Oversoul

    Twenty Things That Were Going to Kill Magic

    Yeah, from an editorial standpoint the "were going to kill the game" is definitely more engaging than "some players didn't like these changes." I tend toward nostalgia on some things myself, but I try to appreciate when there are improvements to the game too. It's all very much in retrospect...
  20. Oversoul

    The Music Game

    The Fall of the House of Usher - The Alan Parsons Project (1976)
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