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  1. Oversoul

    Warhammer Quest: The Sylvan Epic

    -The Power Phase is 5 for this turn. -Also, I've suddenly decided that I don't like how I was handling Fear and Terror effects before. So let's roll for everyone right now and get it out of the way. That's closer to what the book describes anyway. The nightmares have Fear 6 and their riders have...
  2. Oversoul

    Warhammer Quest: The Sylvan Epic

    Black Knights are long-dead warriors who are tied to the land of the living by dark necromantic magic. They ride into battle on undead Nightmares. A total of 8 black knights, each mounted on its own nightmare, confronts the party as they ascend the staircase into the chamber... C=Carrow...
  3. Oversoul

    Warhammer Quest: The Sylvan Epic

    You descend along a steep, rugged, winding path. It turns sharply, then begins climbing again. You see massive roots above your head, breaching the ceiling and twisting in sinuous bundles. Though immense, these roots are mostly dead, empty shells. The tree above must be dying. At last, the...
  4. Oversoul

    Warhammer Quest: The Sylvan Epic

    -Throg's Wound-Stealing Axe of Mighty Striking resets. -Throg's Chalice of Night resets (with 1 charge for this deep). -Throg's Mark of Chaos resets. -Throg's Warp Magic gives him one free use of the Fireball spell for this deep (Throg can target a 2x2 square area within his line of sight...
  5. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    Huh. Well, the combat phase is ended and I can't cast spells this turn. So I guess I pass the turn? Yeah. Done. Mooseman: 18 Dmg from commander: 4/21 Hand: 7 Library: 50 Command Zone (2): 2URW Sevinne, the Chronoclasm (URW) (Human Wizard, 2/2; Prevent all damage that would be dealt to Sevinne...
  6. Oversoul

    Warhammer Quest: The Sylvan Epic

    I'm 95% sure that I did basically all of the prep work for the next deep of this adventure. But we've been on hiatus for a while so I'll have to refresh myself on nearly everything. Still, glad to get back to this! Now let's see...
  7. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    UUD, Snow-Covered Island, Sleeper's Guile on Backdraft Hellkite. I'll pay 4 in order to let Shadowmage Infiltrator and Backdraft Hellkite attack you. From Backdraft Hellkite's trigger, I'll flashback Vampiric Tutor. Responses? Mooseman: 18 Dmg from commander: 4/21 Hand: 7 Library: 50 Command...
  8. Oversoul

    Got blocked

    Welcome back. Things haven't been the same without you around here.
  9. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    Done. Mooseman: 18 Dmg from commander: 4/21 Hand: 2 Library: 52 Command Zone (2): 2URW Sevinne, the Chronoclasm (URW) (Human Wizard, 2/2; Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy...
  10. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    Attack with Shadowmage Infiltrator and Order of Midnight. Any response to that?
  11. Oversoul

    Magic Memories: Dark Ritual

    Well, it's also possible that I'm overusing it, although I don't think that I am. But as for whether I'm playing more competitive decks, that's tricky for me to answer. The thing about the point system in the West Coast Commander League is that it gives me an excuse not to build more competitive...
  12. Oversoul

    Magic Memories: Spike Weaver

    Love the deck. I see some cards that worked out really well in some of my own decks. Attrition doesn't see enough play in EDH. I'd be looking to find some way to justify bringing the Guardian Beast out of that maybeboard and into the deck, but it's probably too much of a stretch. That's one I...
  13. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    I'll play Snow-Covered Island. From the top of my library (through Elsha), I'll cast Chime of Night on Backdraft Hellkite. From my hand, I'll cast Fool's Demise on Backdraft Hellkite. Then I'll activate Ramses Overdark to destroy Backdraft Hellkite. I'd then have Chime of Night kill River Kelpie...
  14. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    UUD, Dragonlord Silumgar to try and take Elsha of the Infinite. Responses?
  15. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    Wasteland, Ramses Overdark, No Mercy, Launch on Shadowmage Infiltrator, done. Mooseman: 21 Dmg from commander: 4/21 Hand: 6 Library: 57 Command Zone (2): 2URW Sevinne, the Chronoclasm (URW) (Human Wizard, 2/2; Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast...
  16. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    UUD, attack with both of my guys. Responses?
  17. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    I'll send him to the Command Zone this time.
  18. Oversoul

    Commander: Mooseman v SealTeamBill v Oversoul

    I'll sac Launch to Claws of Gix.
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