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  1. TomB

    D&D: Part One; Awakenings

    No, he just sees a winding tunnel ending in a stone door. On either side of the door are stone scupltures of soldiers. I got the sense that the statues might be sentries of some sort, though it might be figurative and not literal. I'm just thinking it couldn't hurt to be careful around them.
  2. TomB

    D&D: Part One; Awakenings

    The owl senses no danger ahead, though I'd recommend staying wary of the soldier statues near the door that's at the end of the passage.
  3. TomB

    Happy (early) New Year!

    Happy New Year to everyone!!! :D
  4. TomB

    D&D: Part One; Awakenings

    Zylo sends the owl ahead to scout.
  5. TomB

    2006 CPA Fantasy Football

    Congratulations Mooseman!
  6. TomB

    Merry (early) Christmas!

    Merry Christmas/Happy Holidays everyone!!! :D
  7. TomB

    D&D: Part One; Awakenings

    Zylo follows along, keeping his bow out with an arrow nocked and ready to fire at the first sign of trouble.
  8. TomB

    Miss USA "Miss"-behaving?

    There's a rehab for that!?!!?!? :eek:
  9. TomB

    D&D: Part One; Awakenings

    Zylo takes in the change of surroundings, then telepathically instructs his familiar to scout the area looking for any sort of danger. He then takes his bow off of his shoulder and nocks an arrow in case the bird manages to spook out any bad guys...:)
  10. TomB

    Voting for Casual Card Committee Member (12/11/06)

    Drafted again...Thanks guys! :D
  11. TomB

    D&D: Part One; Awakenings

    ***I examined the box and pillar...I assumed I'd also be looking at the runes while I did, but w/e...;)
  12. TomB

    D&D: Part One; Awakenings

    Zylo secures his familiar on the perch on his shoulder, makes sure his pack, bow and quiver are situated, and also places his hand on the pillar.
  13. TomB

    D&D: Part One; Awakenings

    Zylo gathers his things back up after realizing that his pack is filled with what he usually takes with him on a journey - nothing more, despite what the odd projection from the box had to say. He shoulders his pack once more, then telepathically instructs the owl to look for a way out of the...
  14. TomB

    D&D: Palace of the Silver Princess Level 2

    "Somebody grab the torch, dammit! Tha thing don't like the fire!!!" Rondo's feeling very weak, and his wounds seem worse than they were.
  15. TomB

    D&D: Part One; Awakenings

    *Also dumps out his pack, to learn what he actually has now...:)* **Just curious here...I should pick out some spells to put into a spellbook, right? How many spells go in the spellbook?**
  16. TomB

    D&D: Palace of the Silver Princess Level 2

    Rondo tries to keep the thing from setting fire to anything else while it burns.
  17. TomB

    D&D: Part One; Awakenings

    Zylo awoke as if from a dream (and perhaps he HAD been dreaming) to find himself in a strange room, surrounded by people he does not recognize...He didn't think he had drank all THAT much Elverquisst the previous eve, yet here he was, feeling a bit hungover and completely confused as to how he...
  18. TomB

    D&D: Palace of the Silver Princess Level 2

    *Can Kurik A) Hurl the oil at the man?, or B) Hand the oil flask to one of us to hurl it? :p*
  19. TomB

    Casual Card Hall of Fame Discussion

    It certainly seems that way...:p
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