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  1. Oversoul

    Warhammer Quest: The Sylvan Epic

    Ty pushes the door open, revealing another empty room. This room has fewer visible roots in the ceiling and none in the walls. It's a stone chamber. Curiously, there seems to be a well in the middle of the room. Across from you stands a door, blocked by a huge portcullis. Undead knights like the...
  2. Oversoul

    Magic Memories: Harrow

    I haven't mentioned Crop Rotation yet, another of my staples and a card that could easily merit its own Magic Memories thread. Like Harrow, it is an instant with an additional cost of sacrificing a land. Both cards fetch lands from libraries, but they tend to be used pretty differently. While...
  3. Oversoul

    Tribal Update Report: Kaldheim

    New tribal synergies to look out for Armed and Armored: The card itself is a bit gimmicky, but it does help solidify an identity for Dwarf Tribal as being good with equipment and being good with vehicles. An actual deck probably focuses on one over the other. Starnheim Aspirant: Excellent Angel...
  4. Oversoul

    Tribal Update Report: Kaldheim

    I find myself in a bit of a Tribal Update Report funk, but I’ll probably get over it. Before we get into the cards from Kaldheim, let’s recapitulate what I’m even doing here. On again and off again from 2005 to 2013, we held a series of casual multiplayer games under an evolving ruleset based on...
  5. Oversoul

    Warhammer Quest: The Sylvan Epic

    The door doesn't seem to have any traps.
  6. Oversoul

    Warhammer Quest: The Sylvan Epic

    This passage doesn't seem to have any secret doors.
  7. Oversoul

    Warhammer Quest: The Sylvan Epic

    Following Ty's advice, the party briefly rests and recovers. Everyone takes the time to consume a provision. But this respite is over soon, and you resume your journey beneath the roots. Traveling north past the bone chamber takes you through another dark, root-lined corridor. This passage...
  8. Oversoul

    Magic Memories: Harrow

    Loam decks have been a recurring experiment for me in the West Coast Commander League. I've already talked about that in the Magic Memories thread for Life from the Loam. What I don't think I emphasized there was that most of my Loam decks also doubled as Landfall decks, at least to some extent...
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    Round 1 -Dorgath lines up and tosses the axe. He throws with his off-hand. He nearly hits his mark, but throwing off-handed has messed with his aim. Throg and Carrow heckle Dorgath for this blunder. -Kelgar throws the axe, but misses the target. It looks like Sigmar has forsaken him. -Ty throws...
  10. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath manages to set up a crude target for an impromptu axe-throwing competition in this undead-infested dungeon. Alright, so who's participating in this?
  11. Oversoul

    Magic Memories: Harrow

    "Turn every weakness into a strength." —Titania, Probably Titania is the pet commander of a friend of mine. The deck used to always be his default going into unfamiliar territory because a Titania deck can be fast enough to kill high-powered EDH decks, but doesn't really do anything so...
  12. Oversoul

    Warhammer Quest: The Sylvan Epic

    Everyone's character has a Ballistic Skill stat, although if I remember correctly, the Pit Fighter and Chaos Warrior have no normal means of improving their Ballistic Skill, as both classes consider ranged weapons to be for sissies.
  13. Oversoul

    Magic Memories: Harrow

    In the right deck, Harrow can act like a "Ritual" spell and net more mana than was spent to cast it in the first place. That's pretty obvious and I've found it to be a nice stratagem, but I don't think I ever did this prior to 2018. Of course, it's been an option pretty much all along. Mana...
  14. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath doesn't find any secret doors.
  15. Oversoul

    Magic Memories: Harrow

    In EDH, land-based mana ramp is so valuable that green is an extremely valuable color to be running on that basis. The color has other perquisites, but land interaction is pretty much sufficient on its own. According to EDHrec statistics, Cultivate is the third most popular card in the format...
  16. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath isn't sure how it got here or how long it's been sitting here, but he finds a magic ring on the floor. Protection Ring: Grants the wearer +1 Toughness. Worth 300 gold.
  17. Oversoul

    Warhammer Quest: The Sylvan Epic

    -The Power Phase is 3 for this turn. -Tomas draws 2 Power from his Chalice of Sorcery. The Chalice drains some of his life force (12/21). -Tomas casts Lifebringer. He heals himself (18/21), Revaethan (15/18), and Kelgar (19/19). -Tomas casts Lifebringer. He heals Throg (24/29) and Revaethan...
  18. Oversoul

    Magic Memories: Harrow

    Recently I found myself commenting on how Harrow is so good that a downgraded version of it is still a decent card. The most recent standard Magic set, Zendikar Rising, introduced a Harrow knockoff, and it's not bad. Having the lands enter the battlefield tapped is a pretty severe drawback and...
  19. Oversoul

    The End of Eternity [EDH]

    I talked to some people about this deck in a Discord last month. The main topic of discussion had nothing to do with my deck really. It was just kind of a tangent. Anyway, the nice people there had some feedback for me, but I didn't do anything with it at the time and I still haven't made any...
  20. Oversoul

    Magic Memories: Harrow

    Harrow was a pretty flexible source for mana-fixing in an multicolored deck and I didn't own a lot of cards back then, so I might have continued to use it for a while after I upgraded that five-color pile in mid-1998 (my whole collection fit in a single plastic tray I'd repurposed from...
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