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  1. Oversoul

    Magic Memories: Wheel of Fortune

    While we're here, I'll note that it's now $225. I blame people catching on that it's good in EDH. Anyway, I was about to post about the new "Wheel of Misfortune" card in the Underworld Dreams thread, but really, it's a better fit here. Earlier, I talked about Wheel knockoffs and how none of...
  2. Oversoul

    Magic Memories: Dark Ritual

    I do find that Invocation art bland, but I also still dislike the Fifth Edition art that keeps showing up on reprints, foil or not. I've found it kind of weird. The use of the Ken Meyer Jr. art in Tempest Remastered and the Tom Fleming art in Duel Decks: Phyrexia vs. The Coalition would seem to...
  3. Oversoul

    Magic Memories: Underworld Dreams

    In discussions of the history of tournament Magic, I've often seen the "Prosperous Bloom" deck from around the time I started playing described as a kind of genesis of true combo decks in tournament play, completing the trinity of Aggro/Control/Combo. It's obvious that aggro decks and control...
  4. Oversoul

    Warhammer Quest: The Sylvan Epic

    That's because the turn structure is like this... 1. Power Phase 2. Exploration Phase 3. Warriors Phase 4. Monsters Phase 5. End Phase By the time it was Ty's chance to move and attack in the initiative order, all of the monsters adjacent to him had been wiped out. In order to attack, he'd...
  5. Oversoul

    Warhammer Quest: The Sylvan Epic

    Next round... -The Power Phase is 6 for this turn. -Throg's head fills with arcane knowledge. His Initiative score is 10 for this turn and he may cast the Iron Skin spell (target Warrior gets +2 Toughness this turn).
  6. Oversoul

    Warhammer Quest: The Sylvan Epic

    -Dorgath's Lifestone of Ashraz heals him (19/25). -Dorgath's axe also heals him slightly (20/25). -Tomas draws 2 points of Power from his Chalice of Sorcery. -Tomas casts Ogre Strength on Carrow three times (+6 Strength this turn). -Kelgar blesses Carrow and Throg with Vanquish. They get +1...
  7. Oversoul

    Opposition Agent

    So this thing was spoiled recently... Opposition Agent 2B Creature — Human Rogue Flash You control your opponents while they’re searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled...
  8. Oversoul

    Warhammer Quest: The Sylvan Epic

    Slight correction: these are Grave Guards, but they're the upgraded version of that kind of undead, called "Crypt Keepers." Whatever. They're skeletons. They have magic weapons and armor too. So take that.
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    Of course. Noted. They're skeletal, but different from the last ones, as though some mysterious entity thought that you went through the previous skeletons too quickly and decided to upgrade the ones generated by the Unexpected Event by scrolling through the a list of undead monsters and...
  10. Oversoul

    Magic Memories: Underworld Dreams

    Yeah, BBB is tough. The design of Legends is all over the place when it comes to power level and considerations like mana costs. I don't know if the triple-black cost was deliberately built in to constrain Underworld Dreams or if the cost was chosen for some other reason and things just worked...
  11. Oversoul

    Magic Memories: Underworld Dreams

    I do love me some Winter Orb + Icy Manipulator. At some point, I want to look into this concept. It'd be a different sort of deck, because slotting in Winter Orb and Icy Manipulator and Relic Barrier would mean removing other cards and slowing the deck down. The version I've been running can...
  12. Oversoul

    Warhammer Quest: The Sylvan Epic

    Alright, I think I follow. Not every proposed idea necessarily works here. Throg and Carrow each have a Move score of 5. Jekaena's is only 3, which isn't a problem in this case. But the rest of you have 4. You definitely have enough movement to get the rows of two Warriors in C3 & C4 and in A5 &...
  13. Oversoul

    Magic Memories: Underworld Dreams

    I think Winter Orb is a good card for Old School '94, but I don't think I could make it work in this deck because I want my own full mana open as much as possible. Waiting to untap my lands means passing more turns without doing as much, which is bad for me because most of my opponents can...
  14. Oversoul

    Magic Memories: Underworld Dreams

    If my opponent has an empty hand, I might Winds of Change anyway to try to draw into Wheel of Fortune or Timetwister. Ideally, I want Winds of Change to be hitting for 7+, but it doesn't always happen. Wheel of Fortune and Timetwister are very much key cards for my deck and it's ideal to try to...
  15. Oversoul

    Magic Memories: Underworld Dreams

    My interest in Underworld Dreams was rekindled about five years ago when I started testing decks for Old School '94 gameplay. I knew that I wanted to play a combo deck. At first, I was waffling between a Time Vault extra turns deck and a Power Artifact infinite mana deck. Eventually I went with...
  16. Oversoul

    Magic Memories: Underworld Dreams

    Well, now I won't! But seriously, I did forget that Underworld Dreams is Standard-legal again. Haven't been paying attention to those newer formats. And I haven't logged onto Arena in almost a year. This does afford me the opportunity to awkwardly segue into the reprint history of Underworld...
  17. Oversoul

    Warhammer Quest: The Sylvan Epic

    LOL This discussion is great, but I'm not going to attempt to parse it and remark the dungeon tiles until I've got some time at home again (should be tonight). I was going to say that it would have gone a lot faster on a tabletop, but I wanted to make sure that everyone was clear about where...
  18. Oversoul

    Magic Memories: Underworld Dreams

    In 2017, I started writing these reminiscent "Magic Memories" forum posts because it was more convenient than trying to write full-length articles for the front page, but still got me that good old Magic-writing fix. I wrote about a bunch of cards I'd used over the years and my memories of those...
  19. Oversoul

    Warhammer Quest: The Sylvan Epic

    While fighting is going on in some other room on the other side of the hallway, Throg resumes his investigation of the ooze. He notices that it appears to be highly caustic, but that some object does appear to be embedded in there.
  20. Oversoul

    Warhammer Quest: The Sylvan Epic

    I'm not really clear on what you guys mean. Other than Turgy. I know exactly what Turgy is talking about. Great job, Turgy. Seriously though, I'd better just post an updated map. Please let me know where your characters are trying to move.
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