G
Gizmo
Guest
Okay guys, I think I know what I want to work on for my Nationals (about 7 weeks away).
Zur`s Wierding
U3, Enchantment
Players play with hands face up.
Whenever any player draws a card any player may pay 2 life to make that player discard that card.
Wierding screws down Bargain and Replenish stone dead when it hits play - the key is fitting it into a decktype that will support it, and also allow it to beat blue/Stampy etc.
I have some ideas ticking away at the back of my mind but I`d like to see what you can come up with.
Remember how to abuse the Wierding:
Cards that return from the graveyard (ie, Nether Spirit, Hammer)
Cards that translate card draws into another resource (ie, Tonic Peddler)
Cards that allow you to draw multiple cards so your opponent cannot stop them all (ie, Magpie).
Cards that allow you to take cards from your library rather than draw cards (ie, Lin Sivvi, Abundance, Temporal Aperture, Academy Rector)
Make as many cards in the deck threats as possible, so they have to stop every card you draw, avoid combo cards.
And remember that we need to have favourable board/life position when we cast the Wierding. The deck might need to be bi-modal, pursuing a Wierding strategy against Combo + Control, and a different strategy vs Beatdown.
Deck can be mainly (mono?) blue and make use of Countermagic and Treachery, or can simply splash blue into another colour for the Wierdings.
Initial contenders:
Rebel splash Wierding
Counter-Rebel
Tinker.dec <>
Counter-Negator
Replenish variant
W/U Control
Come on guys - plenty to be working on there!
[Edited by Gizmo on April 28th, 2000 at 02:08 PM]
Zur`s Wierding
U3, Enchantment
Players play with hands face up.
Whenever any player draws a card any player may pay 2 life to make that player discard that card.
Wierding screws down Bargain and Replenish stone dead when it hits play - the key is fitting it into a decktype that will support it, and also allow it to beat blue/Stampy etc.
I have some ideas ticking away at the back of my mind but I`d like to see what you can come up with.
Remember how to abuse the Wierding:
Cards that return from the graveyard (ie, Nether Spirit, Hammer)
Cards that translate card draws into another resource (ie, Tonic Peddler)
Cards that allow you to draw multiple cards so your opponent cannot stop them all (ie, Magpie).
Cards that allow you to take cards from your library rather than draw cards (ie, Lin Sivvi, Abundance, Temporal Aperture, Academy Rector)
Make as many cards in the deck threats as possible, so they have to stop every card you draw, avoid combo cards.
And remember that we need to have favourable board/life position when we cast the Wierding. The deck might need to be bi-modal, pursuing a Wierding strategy against Combo + Control, and a different strategy vs Beatdown.
Deck can be mainly (mono?) blue and make use of Countermagic and Treachery, or can simply splash blue into another colour for the Wierdings.
Initial contenders:
Rebel splash Wierding
Counter-Rebel
Tinker.dec <>
Counter-Negator
Replenish variant
W/U Control
Come on guys - plenty to be working on there!
[Edited by Gizmo on April 28th, 2000 at 02:08 PM]