D
DÛke
Guest
I was reading one of today's articles at Wizards, The Top 50 Artifacts of all time. Of course Ravager was in there, and so was Seat of the Synod. Here's what they had to say on these 2 cards, the bold text is of my own making.
This is the wrong move for at least one good reason: banning or restricting artifact lands will harass many other deck types, including the slew of casual decks that I have seen depend on the artifact lands, but not to such a degenerate degree. It's affinity and Ravager, amongst few other things, that makes the artifact lands bad, not the other way around, that only seen from the fact that in dozens of other decks the artifact lands do simply what they are meant to do, more or less, and not to any degree that is hard to overcome or play around and against.
Yes, killing those precious lands will kill affinity and Ravager, but in all truth I would rather have affinity and Ravager and keep my artifact lands in my current Standard decks.
It is such an unfair decision that more than affects the target, but infects many others. It is almost a guilty-by-association strategy that they're using here, which is very unhealthy and rather restrictive, and even lazy.
On Seat of the Synod:
They are lands that count as artifacts, and they cause no end of trouble. Seat of the Synod is the king of the colored lands, because blue is the color that works best with artifacts, and Vault of Whispers is second because of Disciple of the Vault, but all of them have joined the fun at one point or another. Affinity becomes too powerful an ability when you get to count most of your lands, as do Arcbound Ravager and Disciple of the Vault, and there are also older effects like Goblin Welder that can make the situation even worse. It took a while to realize it, but these were probably the mistake that turned Affinity from a curiosity into the breaker of formats. They make you more vulnerable, letting opponents kill your lands, but modern mass removal spells were designed to avoid killing artifact lands, rendering the drawback far less dangerous than it would otherwise have been. In worlds with older cards like Energy Flux and Pernicious Deed, these become a true double-edged sword.
It's safe to conclude, more than ever before, that WotC is aiming at the lands comes the March "changes."Arcbound Ravager:
In Affinity, there's little question Arcbound Ravager is amazing, but will it ever go in anything else? Ravager depends on the artifact lands and the general overabundance of artifacts in Affinity for its absurd level of power. Without them, it's just another creature that doesn't have much appeal. Without Ravager, Affinity would survive, although it would probably just be one deck among many. The pure power of Arcbound Ravager in Affinity and the amount to which it warped the Magic world for a year are enough to get it this high.
This is the wrong move for at least one good reason: banning or restricting artifact lands will harass many other deck types, including the slew of casual decks that I have seen depend on the artifact lands, but not to such a degenerate degree. It's affinity and Ravager, amongst few other things, that makes the artifact lands bad, not the other way around, that only seen from the fact that in dozens of other decks the artifact lands do simply what they are meant to do, more or less, and not to any degree that is hard to overcome or play around and against.
Yes, killing those precious lands will kill affinity and Ravager, but in all truth I would rather have affinity and Ravager and keep my artifact lands in my current Standard decks.
It is such an unfair decision that more than affects the target, but infects many others. It is almost a guilty-by-association strategy that they're using here, which is very unhealthy and rather restrictive, and even lazy.