Untap, upkeep, Draw
Done
Spidey: 9
Hand: 2
Library: 38
In Play:
(U,U,U) Plains x3
(U,U,U,U) Island x4
Armored Ascension (Enchanted creature gets +1/+1 for each Plains I control and has flying)
(U) Moonglove Extract (Sac ~: ~ deals 2 dmg to target creature or player)
(U) Honor Guard (4/4, flying, W: ~ gets +0/+1 ueot) *Ascended* *Contaminated*
(U) Drowner Initiate (1/1, Whenever a player plays a blue spell, I may pay 1. If I do, target player puts the top two cards of his library into his graveyard)
(U) Samite Healer (1/1, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn)
(U) Honor Guard (1/1; W: +0/+1 until end of turn)
(U) Steadfast Guard (2/2; Vigilance)
Graveyard: Sea Monster, Neck Snap, Island, Remove Soul, Suntail Hawk
RFG:
Oversoul: 19
Hand: 1
Library: 37
In Play:
-(U,U,U,U,U,U) Plains x6
-(U,U,U) Swamp x3
-(U) Smolder Initiate (whenever a player plays a black spell, I can pay 1 to make target player lose 1 life)
-(U) Wild Griffin (2/2; flying)
-(U) Steadfast Guard (2/2; vigilance)
-(U) Suntail Hawk (1/1; flying)
-(U) Highway Robber (4/4; flying, vigilance) *Embraced*
-(U) Honor Guard (1/1; W: +0/+1 until end of turn)
-Contaminated Bond (enchanting Honor Guard; when enchanted creature attacks or blocks, its controller loses 3 life).
-Serra's Embrace (enchanted creature gets +2/+2, flying, and vigilance)
Graveyard: Mind Rot, Moonglove Winnower, Swamp, Holy Strength, Ravenous Rats
RFG:
Done
Spidey: 9
Hand: 2
Library: 38
In Play:
(U,U,U) Plains x3
(U,U,U,U) Island x4
Armored Ascension (Enchanted creature gets +1/+1 for each Plains I control and has flying)
(U) Moonglove Extract (Sac ~: ~ deals 2 dmg to target creature or player)
(U) Honor Guard (4/4, flying, W: ~ gets +0/+1 ueot) *Ascended* *Contaminated*
(U) Drowner Initiate (1/1, Whenever a player plays a blue spell, I may pay 1. If I do, target player puts the top two cards of his library into his graveyard)
(U) Samite Healer (1/1, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn)
(U) Honor Guard (1/1; W: +0/+1 until end of turn)
(U) Steadfast Guard (2/2; Vigilance)
Graveyard: Sea Monster, Neck Snap, Island, Remove Soul, Suntail Hawk
RFG:
Oversoul: 19
Hand: 1
Library: 37
In Play:
-(U,U,U,U,U,U) Plains x6
-(U,U,U) Swamp x3
-(U) Smolder Initiate (whenever a player plays a black spell, I can pay 1 to make target player lose 1 life)
-(U) Wild Griffin (2/2; flying)
-(U) Steadfast Guard (2/2; vigilance)
-(U) Suntail Hawk (1/1; flying)
-(U) Highway Robber (4/4; flying, vigilance) *Embraced*
-(U) Honor Guard (1/1; W: +0/+1 until end of turn)
-Contaminated Bond (enchanting Honor Guard; when enchanted creature attacks or blocks, its controller loses 3 life).
-Serra's Embrace (enchanted creature gets +2/+2, flying, and vigilance)
Graveyard: Mind Rot, Moonglove Winnower, Swamp, Holy Strength, Ravenous Rats
RFG: