Odyssey looks keen, but there are some real stinkburgers. Which one would you LEAST like to find when opening boosters! (Keep in mind that I'm thinking in terms of Constructed play. You won't ALWAYS be playing draft or Sealed.) The nominees: Dogged Hunter (2W) Creature - Nomad T: Destroy target creature token. 1/1 Battle of Wits (3UU) Enchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Divert (U) Instant Change the target of target spell with a single target unless that spell's controller pays 2. Braids, Cabal Minion (2BB) Creature - Minion Legend At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2 Nefarious Lich (BBBB) Enchantment If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game. Chance Encounter (2RR) Enchantment Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. Impulsive Maneuvers (2RR) Enchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Obstinate Familiar (R) Creature - Lizard If you would draw a card, you may skip that draw instead. 1/1 Decimate (2RG) Sorcery Destroy target artifact, target creature, target enchantment, and target land.