Boo...
Untap, upkeep, draw
Forest
Living Tsunami
Wind Zendikon on a Forest
Done
Spidey: 6
Hand: 1
Library: 26
Battleground:
(T,T,U,U) Island x4
(T,T,U) Forest x3
(S) Forest (2/2; Flying) *Winded*
Telepathy (Mooseman plays with his hand revealed)
Wind Zendikon (Enchanted land is a 2/2 blue Elemental creature w/flying. it's still a land.; When enchanted land dies, return that card to its owner's hand)
(U) Calcite Snapper (1/4; Shroud; Landfall - When a land ETB under my control, I may switch ~'s power and toughness ueot)
(U) Goliath Sphinx (8/7; Flying)~Teetering~
(S) Living Tsunami (4/4; Flying; At the beginning of my upkeep, sac ~ unless I return a land I control to its owner's hand)
Graveyard: Coral Merfolk
Exile:
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Mooseman: 28
Hand: 1
Library: 27
Battleground:
(UTTTTT) Swamp x6
(T) Piranha Marsh (, L, Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. )
(U) Pulse Tracker (Vampire Rogue, 1/1, Whenever Pulse Tracker attacks, each opponent loses 1 life.)
(U) Vampire Nighthawk (Vampire Shaman, 2/3, Flying. Deathtouch Lifelink )
(U) Vampire Aristocrat (2/2, Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.)
(S) Ruthless Cullblade (Vampire Warrior, 4/2, Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.)
Graveyard:
Exile: