F
FoundationOfRancor
Guest
Rushing River
2U,
Instant, Planeshift Common
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner’s hand. If you paid the kicker cost, return another target nonland permanent to its owner’s hand.
Withdraw
UU
Instant, Prophecy Common
Return target creature to its owner’s hand. Then return another target creature to its owner’s hand unless its controller pays 1.
I havent really considered this recent pairing to hard, because I dont quite understand the full purpose of Rushing River in some of the decks I've seen out there (Im not sure if bouncing Artifacts and Enchantments are really that much better than the UU cost one). Granted, Withdraw doesent deliver two creatures gone every turn, but if you play it right it shouldnt be that hard.
Any way, which one do you guys prefer? Why? And what deck-type are you basing this decision on?
2U,
Instant, Planeshift Common
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner’s hand. If you paid the kicker cost, return another target nonland permanent to its owner’s hand.
Withdraw
UU
Instant, Prophecy Common
Return target creature to its owner’s hand. Then return another target creature to its owner’s hand unless its controller pays 1.
I havent really considered this recent pairing to hard, because I dont quite understand the full purpose of Rushing River in some of the decks I've seen out there (Im not sure if bouncing Artifacts and Enchantments are really that much better than the UU cost one). Granted, Withdraw doesent deliver two creatures gone every turn, but if you play it right it shouldnt be that hard.
Any way, which one do you guys prefer? Why? And what deck-type are you basing this decision on?