F
Force of Will Smith
Guest
Has anyone played around with wisdom decks..
I've found that some of the b/r versions are really slow..
and that white flying weenies with a few arabas is pretty much game..
i recently did a draft and placed second with a crappy b/u wisdom deck mainly playing the following...
t1: land
t2: ivory crane netsuke, the 2/3 defender, a 1/1 flying or 1/2 moonfolk
t3: rend flesh/wine of blood and iron/ deathmask nezumi
t4: the descendant that lets you rearrange the top X cards.
t5: Exile into darkness..
t6: choice of damnations..
the deck was basically stall out the wazoo... and i won most of the games with either a ton of fliers and eating damage that would later mean nothing from the netsuke.. or id get a wisdom'd deathmask and quaduple his power with blood and iron..
i would always "fix" my hand count by using the moonfolk to bounce lands back as well. Oboyo seemed to do this quite well.
white: has weenie fliers that can swarm with araba, or plow thru reito, also had cage of hands, ghostly prison, terashi's grasp, and callow wisdom or whatever its called... also the 1WW 2/3 guy that gets a boost if u have more life..
blue: the 1U 2/3 defenders are great stall for a few turns, and the descendant helps you stack ur deck easy.. you also have good card draw to reverse the negatives of actually playing cards..
black: usually black is supplemental, as playing creatures and creature kill spells dwindles your hand size, they can however rip through an opponent.. i had 2 exile into darkness in this draft and i used them every game thanks to the descendant.. Choice of damnations is also pretty godly as well..
again this was a draft, but it got me thinking... so here are some variants i think might work pretty well..
---------------------------------
B/W/U Wisdom
3 Ivory Crane Netsuke
2 Choice of Damnations
2 Exile into Darkness
3 Floodbringer
3 Descendant of Soramaro
3 counsel of the soratami
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
2 Oboro Breezecaller
2 Soratami Cloudskater
3 Kitsune Loreweaver
2 araba mothrider
2 Cage of Hands
2 Cowed by Wisdom
2 Ghostly Prison
2 hail of arrows
10 islands
5 swamps
6 Plains
------------------------------
3 Ivory Crane Netsuke
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
3 Descendant of Soramaro
3 counsel of the soratami
2 Oboro Breezecaller
2 Soratami Cloudskater
4 Floodbringer
2 Charge across the araba
2 Plow through Reito
2 Kitsune Loreweaver
2 araba mothrider
2 Cage of Hands
2 Cowed by Wisdom
2 Ghostly Prison
2 hail of arrows
12 islands
9 Plains
-----------------------------
B/U Wisdom
----------------------
3 Ivory Crane Netsuke
2 Choice of Damnations
3 Exile into Darkness
3 Deathmask Nezumi
2 Akuta Born of Ash
2 Honden of nights reach
4 rend flesh
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
3 Descendant of Soramaro
3 counsel of the soratami
2 Oboro Breezecaller
2 Soratami Cloudskater
4 Floodbringer
10 islands
11 swamps
-----------
anyone else toyed with these "wisdom" decks?
I've found that some of the b/r versions are really slow..
and that white flying weenies with a few arabas is pretty much game..
i recently did a draft and placed second with a crappy b/u wisdom deck mainly playing the following...
t1: land
t2: ivory crane netsuke, the 2/3 defender, a 1/1 flying or 1/2 moonfolk
t3: rend flesh/wine of blood and iron/ deathmask nezumi
t4: the descendant that lets you rearrange the top X cards.
t5: Exile into darkness..
t6: choice of damnations..
the deck was basically stall out the wazoo... and i won most of the games with either a ton of fliers and eating damage that would later mean nothing from the netsuke.. or id get a wisdom'd deathmask and quaduple his power with blood and iron..
i would always "fix" my hand count by using the moonfolk to bounce lands back as well. Oboyo seemed to do this quite well.
white: has weenie fliers that can swarm with araba, or plow thru reito, also had cage of hands, ghostly prison, terashi's grasp, and callow wisdom or whatever its called... also the 1WW 2/3 guy that gets a boost if u have more life..
blue: the 1U 2/3 defenders are great stall for a few turns, and the descendant helps you stack ur deck easy.. you also have good card draw to reverse the negatives of actually playing cards..
black: usually black is supplemental, as playing creatures and creature kill spells dwindles your hand size, they can however rip through an opponent.. i had 2 exile into darkness in this draft and i used them every game thanks to the descendant.. Choice of damnations is also pretty godly as well..
again this was a draft, but it got me thinking... so here are some variants i think might work pretty well..
---------------------------------
B/W/U Wisdom
3 Ivory Crane Netsuke
2 Choice of Damnations
2 Exile into Darkness
3 Floodbringer
3 Descendant of Soramaro
3 counsel of the soratami
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
2 Oboro Breezecaller
2 Soratami Cloudskater
3 Kitsune Loreweaver
2 araba mothrider
2 Cage of Hands
2 Cowed by Wisdom
2 Ghostly Prison
2 hail of arrows
10 islands
5 swamps
6 Plains
------------------------------
3 Ivory Crane Netsuke
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
3 Descendant of Soramaro
3 counsel of the soratami
2 Oboro Breezecaller
2 Soratami Cloudskater
4 Floodbringer
2 Charge across the araba
2 Plow through Reito
2 Kitsune Loreweaver
2 araba mothrider
2 Cage of Hands
2 Cowed by Wisdom
2 Ghostly Prison
2 hail of arrows
12 islands
9 Plains
-----------------------------
B/U Wisdom
----------------------
3 Ivory Crane Netsuke
2 Choice of Damnations
3 Exile into Darkness
3 Deathmask Nezumi
2 Akuta Born of Ash
2 Honden of nights reach
4 rend flesh
2 Minamo Scrollkeeper
2 Kira, Great Glass Spinner
2 Meloku the Clouded Mirror
3 Descendant of Soramaro
3 counsel of the soratami
2 Oboro Breezecaller
2 Soratami Cloudskater
4 Floodbringer
10 islands
11 swamps
-----------
anyone else toyed with these "wisdom" decks?