When Enchanted Creatures ATTACK!

Discussion in 'Casual Decks/Variants/Etc' started by Reverend Love, Sep 11, 2003.

  1. Reverend Love New Member

    To sum this deck up. Bought a repack containing a Thran Golem and instantly fell in love. He's reliant on one of my favorite type of cards...Creature Enchantments.

    So about after a week of goofing around I came up with this...haven't played it yet though :(

    Thran Golem is a vanilla 3/3 but when enchanted gains

    Flying, Trample, First Strike AND +2/+2..thats not incuding the buff

    Methran Elite is a 2/2 that becomes unblockable once buffed.

    Old Yavimaya Enchantress as everyone knows recieves +1/+1 for every enchantment in play...she's the booty-ho of the deck.

    Nomad Mythmaker keeps the enchantments rolling right back into play if destroyed....I imagine he works well with Compulsion as well.

    Replenish x2 in case someone get's froggy and plays Tranquility.

    Comments/Suggestions?



    Creatures: 17
    4 Methran Elite
    3 Thran Golem
    2 Nomad Mythmaker
    4 Yavimaya Enchantress
    4 Verduran Enchantress

    Creature Enchantments: 14
    4 Rancor
    4 Armadillo Cloak
    4 Ancestral Mask
    2 Empyrial Armor

    Support: 6
    2 Replenish
    1 Miri’s Guile
    1 Sylvan Library
    2 Compulsion

    Land: 23
    4 Tundra
    4 Savannah
    2 Windswept Heath
    4 Islands
    7 Forrest
    2 Plains
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Cool idea.
  3. train The Wildcard!!!...

    Looks good to me... Maybe something that protects your creatures...

    Mother of runes, etc...

    Also - since you're running blue - capsize is always an option...
  4. Captain Caveman New Member

    If you want to change it around a little you could replace the six
    blue cards with four Beloved Chaplin and two Sterling Grove.
    Elephant Guide might be better that the Mask since you have
    the Mythmaker, not sure though...

    just another possibility...:)
  5. train The Wildcard!!!...

    I'd say lose the blue...

    City of solitude would be good!!!...
  6. Reverend Love New Member

    What do you guys think about dropping the Empyrial Armor in favor of Elephant guides...I think they'd work better with the Nomad myself thanks for the suggestion Capt.

    Also what about this?

    3 Methran Elite
    3 Thran Golem
    3 Yavimaya Enchantress

    to add

    3 Mother of Runes?
  7. train The Wildcard!!!...

    That would work best in my opinion... that way you still get a good mix of creatures - but you can stop your opponent from targetting them, or save them from attackers/blockers...
  8. Reverend Love New Member

    What about swapping out Emp armor for Elephant guides?
  9. train The Wildcard!!!...

    I think the guides would help more - but it all depends on how many cards you think you'd hold in your hand...

    The empyrial armor could be a kill card with a full hand - while a 3/3 ain't going to do much unless it lives a few turns and has friends helping it...
  10. Ferret CPA Founder, Slacker

    How about some of those new "Dragon" enchants from Scourge? They're not too shabby and do a lot for a little...

    -Ferret

    "Of course, nothing will ever beat Rancor..."
  11. Gerode Becoming a Lurker Again

    Are you forgetting Rabid Wombat?
  12. GauntletKing New Member

    I like the idea of dragon scales +1/+2 and creature doesn't tap to attack, but they only come back for free on the real fat, but they do come back for free...
  13. train The Wildcard!!!...

    I agree... just every deck playing blue...

    "Blue is broken for a reason... sane is not it..."
  14. Rooser Thread Necromancer

    Diplomatic immunity is alwasy fun. A 5/5 flying first strike trample can't be the target of spells or abilities is a pretty good kill condition.

    Oh yeah, dont' forget ancestral mask and rabid wombat.

    HELLO!!!!
  15. Reverend Love New Member

    Still waiting for my Ancestral Masks ot arrive in the mail.

    Here's what I'm currently roll'en with. I dropped the Mother of Runes and Nomad Mystic. Reason being I found myself playing enchantments/kill creatures in favor of the Mystic. Same for the Mother. Decided to give the boost a much needed boost in speed along with further smoothing out the mana.



    Creatures: 17
    3 Methran Elite
    3 Thran Golem
    2 Birds of Paradise
    3 Yavimaya Enchantress
    4 Verduran Enchantress
    2 Llanowar Elves
    1 Utopia Tree

    Creature Enchantments: 14
    4 Rancor
    4 Armadillo Cloak
    3 Elephant Guides
    3 Empyrial Armor

    Support: 5
    1 Replenish
    1 Miri’s Guile
    1 Sylvan Library
    2 Compulsion

    Land: 23
    4 Tundra
    4 Savannah
    2 Windswept Heath
    2 Flooded Strand
    2 Islands
    7 Forrest
    2 Plains
  16. mythosx Legendary Creature-Human

    why empyrial armor just out of curiosity? how often do you have a full hand? is it possible to go with embraces instead. cost just one more but the bonus is that you dont have to maintain a hand. regenerating, cant be the target of spells or abilitie or not tapping to attack are all very hard to deal with.
  17. train The Wildcard!!!...

    Actually with the Sylvan library and rancors - the empyrial armor can stay decent...

    what about a little more card drawing since your running blue anyway...

    just a thought - then the armor gets even fatter....;)

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