Um, when they print the U: Draw 4 cards card, Ancestral doesn't become weak, hell play them both but of course I understand the point that was trying to be made. My main problem isn't with cards that are sort of weird and useless, its with more straight forward cards that obviously don't need certain disadvantages. Stuff like Elephant Graveyard, I mean the effect isn't that good to begin with so why should everyone get it? Or things that could obviously stand to be an instant instead of a sorcery, or cost 1 less. It's those sort of little things that weaken the card and move it from, "I'll consider putting it in a deck," to "never leaves my binder/stacks of cards". Generally I agree with most of the comments in the article though. And yes, Craw Wurm was the best card in existence. We refused to play one of my friends who had 4 in a deck on account of their power.