R
Reverend Love
Guest
I was just curios to hear about other's current magic setting. Is it chalk full of "power" cards with combo and 3rd turn kills common place? Or is there a slower "Huge Battles" type of gaming going on?
Reason being is there seems to be a census amongst most writers that casual multiplayer games are slow creature laden beat fests, with plenty of time to "build" up so to speak.
While yes I do play "casual" multiplayer almost exclusively the term casual is probably misplaced. Everyone in my playgroup makes decks to win. Having fun is a given since we're talking trash from beginning to end...comments like:
But again all our decks are pretty brutal. Double Underworld Dreams, Megrim followed up with Memory Jar 4th-5th turn is status quo. When designing now days we’ve got to take Combo, Ultra Aggressive and Uber control/lockdown..into consideration. The only definite is that a nasty deck which can beat you silly IS going to be played.
There's about 8 us, 6 of which are running with some pretty powerful junk. So wacky new painful decks showing up every week is commonplace as well.
So with this said is my play group an anomaly in the multiplayer, or just an under represented majority? To be truthful I'm going to guess the later. I've just ran in to too many dudes running juiced to underestimate the power of levels and ingenuity of casual players.
So again what’s your metagame like?
Reason being is there seems to be a census amongst most writers that casual multiplayer games are slow creature laden beat fests, with plenty of time to "build" up so to speak.
While yes I do play "casual" multiplayer almost exclusively the term casual is probably misplaced. Everyone in my playgroup makes decks to win. Having fun is a given since we're talking trash from beginning to end...comments like:
are quite common..if not demandedWhat kind of clown plays a first turn FORREST...ooh your done now motheroinker!"
But again all our decks are pretty brutal. Double Underworld Dreams, Megrim followed up with Memory Jar 4th-5th turn is status quo. When designing now days we’ve got to take Combo, Ultra Aggressive and Uber control/lockdown..into consideration. The only definite is that a nasty deck which can beat you silly IS going to be played.
There's about 8 us, 6 of which are running with some pretty powerful junk. So wacky new painful decks showing up every week is commonplace as well.
So with this said is my play group an anomaly in the multiplayer, or just an under represented majority? To be truthful I'm going to guess the later. I've just ran in to too many dudes running juiced to underestimate the power of levels and ingenuity of casual players.
So again what’s your metagame like?