What is your M.O. for the win!?

Discussion in 'General CPA Stuff' started by Killer Joe, Mar 19, 2013.

  1. Killer Joe Active Member

    If it wasn't for Mosseman "shrinking" me after every MML game we play together I might not have really given this any thought.

    Control is my method and slow control at that. I like my opponents to choose someone else to attack (I speak in terms of multiplayer because mostly that's all I play) i.e. doin my dirty work as Moosie has put it, lol.

    My decks are okay but wouldn't do too well in duels except when in multiplayer and there's only 2 players left and I'm one of them, by then my deck is usually in full swing and capable of taking down the remaining opponent.

    IDK where or when I started to play like but it is absolutely my Method of Operation for the win.
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'm the same way, I like to play control and disrupt my opponent(s) plans :)
  3. Oversoul The Tentacled One

    Given my current avatar and signature, it's probably a bit obvious in my case...
  4. turgy22 Nothing Special

    Depends on the format. I prefer limited environments, because they're more forgiving of my limited deckbuilding skills. And in those types of formats, I'll always lean toward an aggro victory.

    For constructed games, I lie somewhere in between control and combo as my favorite ways to win, though my aggro decks are probably my best (again due to my crappy deckbuilding skills). But I love decks where every card has a place and interacts as much as possible with every other card in the deck. I guess that I would say I prefer to win in a manner that wasn't intended in the deck I'm playing. I don't do it often enough to call it an "MO", but those are the games I enjoy the most.
  5. CanadianBrad Member

    I like to blend aggro with life-gain. Big into white-red-black combinations. Sanguine Bond is a go-to. I like Test of Endurance, because it gives a nice alternate win condition, and it's doable in even a stingy life-gain deck. But other than that, burn 'em. I prefer spell-driven hurt, and tend to put creatures in for more of a defensive/diversionary element. Plus, in a life-gain deck, Serra Ascendant is oodles of fun for 1 Plains.
  6. Killer Joe Active Member

    Sanguine Bond
    Serra Ascendant

    Dude, I am SOOOOOOOOOOOOOOOOOO glad you came by, I has GOTS to get some of these cards. Seriously, Mooseman and my other friends are in for some new ways to die! MuWhahahahahahahahahaha!!!!!!!!!!!!!!!!!!!
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, *now* he knows about it...
  8. CanadianBrad Member

    Another 1-drop I've become fond of is Dragonmaster Outcast, just because it's a really nice little perk in mid-game. I'm pretty stingy with mana when it comes to creatures, so I like things that give me the best bang for my land. And I'll take a 5/5 flier for 1 mountain mid-game any day.

    ADDITION: If you're a Sanguine Bond fan, check out the sister card, Exquisite Blood.

    I would agree with this a whole lot. I like deckbuilding, but I'm not really great at it. So if I can win 1 in 10 or 1 in 15, that's good enough for me. But I like building decks around the card interactions, and I like having a wild ride of a win.
  9. Killer Joe Active Member

  10. Mooseman Isengar Tussle

    The blood and bond are so going into my black life loss deck..... NICE!!!!!
  11. Oversoul The Tentacled One

    This is what I get for not keeping up with all the releases. I've never even seen Exquisite Blood. It with Sanguine Bond has to be one of the simplest and most decisive win conditions ever. Even if your opponent could avoid losing from the life loss, the triggers would keep piling up and the game would end in a draw.

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