What is a control deck?

Discussion in 'General CPA Stuff' started by Homestar, May 26, 2004.

  1. Homestar Who invited this guy?

    what kind of cards are included in a "control" deck. what is a control deck?
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    A control deck is generally one that starts out slow and defensive and strives to take control of the board about mid game so it can clobber you with a creature or two late game. Defensive early spells are Walls or creature removal, mid-game spells are mass removal. Blue/White has been the typical control deck with Swords to Plowshares as the early cheap removal, Wrath of God for the mid-game mass removal, and Counterspells/bounce spells to take care of other threats. Then you put down a creature (in the olden days it was a Serra Angel since it was big and didn't tap to attack so it could be used on defense) and used Counterspells to protect it. Nowadays it could be Morphling or a better white or blue creature from current sets.

    Other colors can be control too, Black/White, Black/Green, etc.
  3. DeathMaster666 In Defiance of Existance

    In control, you basically neutralize all threats towards you. Once you have done this and they are so far down in terms of Tempo and Card Advantage, you play a win condition and they usually won't have any answers for it.

    Heres an example of my B/W Control deck:

    4x Vindicate
    4x Wrath of God
    4x Swords to Plowshares
    3x Death Grasp
    3x Phyrexian Arena
    3x Disenchant
    2x Rout

    1x Demonic Tutor
    1x Vampiric Tutor
    1x Feldon's Cane
    1x Bargain

    3x Land Tax

    4x Desolation Angel
    4x Phyrexian Scuta

    1x Sol Ring
    1x Mox Diamond
    1x Mana Vault
    1x Grim Monolith
    4x Scrubland
    4x Caves of Koilos
    6x Plains
    6x Swamp

    In the early game, you are trying to deal with any major threats with Swords to Plowshares or establishing a mana base with Land Tax. Midgame you play Phyrexian Arena to draw into stuff like Wrath and Rout to wipe the board. When the oppositon has no creatures in play, you play Desolation Angel and they usually can't recover (they have no creatures or lands). Incidentally, the Phyrexian Scuta is in there for matches against other control decks mainly, because it is aggresively costed.
  4. Homestar Who invited this guy?

    ooooo i get it now :D . so basically, control decks are for people who dont like to ACTUALLY battle, just whomp completely? either that or whoop it out against a deck you cant beat.
  5. Killer Joe Active Member

    I LOVE to battle, I just hate to play with creatures. :D
  6. Homestar Who invited this guy?

    wow, then how do you deal damage? one of my friends has a returning deck with 2 warped devotions and a panoptic mirror and the only way he deals damage is a havoc demon or he juss waits till the opponent gives up. is that i control deck?
  7. Killer Joe Active Member

    With my UBR Control deck for Multi-Player games I have early creature removal via Fire/Ice & Terminate and Counter magic in the way of Counterspell and Undermine. So I become such a thorn to everybody that they leave me alone and attack each other. If they feel like losing a creature or two they'll attack me, but the price is a little high for them.

    I also have Isochron Scetper and I sometimes imprint Fire/Ice on and slowly eat away at all of their life totals (2 points each time, and THAT'S slow :)).

    The only way to really defeat me is by gang-attacking me. In otherwords, all players have ME in their crosshairs. It's too much for me to bare and I crumble quite quickly, the only catch is that they have to do it early and they leave themselves open to each other to attacks. Muwahahahahahahahahahahahahaha.....

    Oh, btw, I do have two Nether Spirits which can be brought back from the graveyard at the beginning of my upkeep if it's the only creature in my graveyard (which it almost always is!). It's a good 2/2 chump blocker. If I have Keldon Necropolis in play (A non-basic land that taps for colorless mana and the has the ability "4R, Tap, Sacrifice a creature: Keldon Necropolis deals two damage to target creature or player." That's COLORLESS DAMAGE - no CoP: Reds allowed :)). I HAVE eliminated many opponents with THAT one. :D

    I just like control type decks, always have. I learned early on that damage means nothing to a control player until they're dead. :cool:

  8. Homestar Who invited this guy?

    lol o.k so you destroy all thier creatures, counter whatever they have left, then juss come in with some huge creature?
  9. Killer Joe Active Member

    No BIG creature, just a tiny creature (the 2/2 Nether Spirit) :p
  10. chocobo_cid Thyme Devourer

    Control decks don't have to be blue. One might do land destruction instead.

    Control decks can also have a heavy discard theme, using Odessey's madness extensively. Megrim is a staple of those decks, and often a win condition.
  11. Homestar Who invited this guy?

    also, im not sure if this is an example of a control deck, but if you have a megrim or 2 out, but you can use a cephalid broker or looter to ensure they have a hand.;)
  12. chocobo_cid Thyme Devourer

    Megrim very easily gets nasty.

    Can you say, "Wheel and Deal" coupled with a Hymn to Tourach or two?
  13. Killer Joe Active Member

    Control decks aren't always about blue. Mono-White Control in Standard is proof of that.

    My Type I Casual deck is Red/Green/White Control.

    In fact, the old Extended Deck "Three Deuce" was a RGW Control. It mainly was created to counter the UB "Trix" decks back in the day. The main idea behind 3-Deuce (2) was that it was three colors and all the cards in it has a casting cost of 2 or less. Very efficient. It had River Boa, Cursed Scroll, Seal of Cleansing, Incinerate, Rancor, Mogg Fanatic, The Green Mirage Guildmage, and sometimes Wax/Wane.

    Know that there is a clear and disticnt difference between "Counter-Control" (Using Blue Counter magic et al) and "Control" which can be like "Ponza" (Land Destruction).

    Also, playing control decks (especially ones with counter magic) is an accuired taste. It's certainly not for the weak at heart. You MUST be okay with taking early damage, possibly down to single digits before your deck starts to take board control. Also, you must resist the urge to play control decks aggressively such as wanting to attack often and constantly tap out during your turn.

    Every early game descision you make can and will make or break you later on in the late game.

  14. Oversoul The Tentacled One

    And since blue control seems not to have come up so much here, I'll post mine...

    Arctic Circus:

    1x Powder Keg
    2x Arcane Denial
    3x Boomerang
    4x Counterspell
    4x Ophidian
    2x Arcane Laboratory
    3x Meditate
    4x Forbid
    3x Masticore
    4x Nevinyrral's Disk
    2x Rewind
    1x Morphling
    4x Force of Will
    4x Thawing Glaciers
    19x Island
  15. Nightstalkers Creature — Nightstalker

    A good example of a control deck would be the newer "Wall-Mart" deck.

    Its U/G and uses Day of the Dragons along with a bunch of walls to get'cha.
  16. Oversoul The Tentacled One

    Oh, what a clever name... :rolleyes:

    Does sound fun though...
  17. Homestar Who invited this guy?

    *drooling* day of the dragons is suh an awesome card:eek: :eek: :eek: :eek: :eek:
  18. Oversoul The Tentacled One

    I prefer my Thawing Glaciers, which can be even more annoying...

    I have seen that Wall deck, now that I think about it. And it won against whatever it was playing...
  19. mythosx Legendary Creature-Human

    If you disenchant the day of the dragons before you remove your tokens for dragons...the change becomes permenant...
  20. Nightstalkers Creature — Nightstalker

    Day of the Dragons is crap.

    High mana cost, and its a big target for disenchant/naturalize which makes it pretty useless to you when your opponent gets that itching feeling...

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