waylay

T

train

Guest
either way - Thanks Ferret...

and everyone else...

I still think I got away with one since Sneak attack still works the way it originally did...:D
 

Oversoul

The Tentacled One
What was the deal with Sneak Attack? I either did not hear about it or just fail to remember it now...
 
T

train

Guest
My understanding was that there was a temporary change involving the at end of turn rules that began with Waylay - I used sneak in the same manner waylay was used... and since it is not errata-ed, I can still use it that way...
 

Spiderman

Administrator
Staff member
Ah, I see what you're saying. Yeah, not quite sure why Sneak never became a problem... I guess 'cause it's two cards and you need the Sneak out first, which I guess is "less" a surprise, as opposed to one card just springing 3 guys at you.
 
C

Chaos Turtle

Guest
The difference is that, in the DCI's opinion, post-6th pre-errata Waylay was horribly out of flavor. White simply shouldn't have what basically amounts to their own version of Ball Lightning. Those tokens were made for blocking, not attacking.

Sneak Attack, apparently is right up red's alley. The 6th edition rules didn't really change the function of the card. Playing the ability during an end step doesn't really make the card that much more powerful than playing it at the "regular" time.
 

Ferret

Moderator
Staff member
I guess that's one of the things that has really irked me w/ WotC in the past few years: flavour.

Red: they get haste critters and double strike, plus a few REALLY BIG fliers (Dragons), plus all the burn you can handle.

White: they get protection, blockers, damage prevention, and their own fliers (Angels).

Blue: counters, bounce spells, unblockable critters, and of course, more flyers than any other colour.

Black: discards, regenerate, graveyard recursion, and the occasional flyers (random demons and vampires).

Green: trample, rapid mana, some regeneration (they even get the spell w/ that name!), no real flyers to speak of, but they get flying BLOCKERS??? Green is supposed to be the colour of aggression (well, tied w/ Red) and they're stuck on the ground while everyone else gets to fly past them and do insane ammounts of damage!

I'm sick of all this "flavour" crap. I want my Scryb Sprites back! I want my Killer Bees! I also want Green's counter back (Avoid Fate). What's the matter w/ throwing "out of flavour" cards into each other colours? It makes the game interesting when you think you know what a guy playing a mono-colour deck has and all of a sudden he pulls something out that's so weird that you can't react to it.

-Ferret

"It's just too darned predictable!"
 

Spiderman

Administrator
Staff member
While some of it is to be mourned, I think there was always "flavor" in the colors; they just started tightening it up in the past couple or several years. I mean, every color has strength but every color has weaknesses; if a color has an off-flavor card that covers a weakness, it should "cost" more than if it was in flavor (which was the reasoning given for Timber Wolves vs. Benalish Hero).

It is too bad that the power of "Disenchant" moved to green after all of these years, since speaking from someone who plays the entire card pool, that does strengthen up green a lot as a mono-color (or even just splashing if I want to use green and not white).

But green always had ground creatures who could block fliers; Giant Spider has been in almost from the beginning - if not Alpha/Beta, then Arabian Nights (?). And Web... what's sort of strange is that you would think Earthquake and Hurricane should be in the same color, but maybe that's just too much power for one color :)

Anyway, I kind of agree with you but still, a lot makes sense (and you can always have your Sprites and Bees if you play with the whole card pool anyway).
 

Ferret

Moderator
Staff member
Originally posted by Spiderman
It is too bad that the power of "Disenchant" moved to green after all of these years, since speaking from someone who plays the entire card pool, that does strengthen up green a lot as a mono-color (or even just splashing if I want to use green and not white).

But green always had ground creatures who could block fliers; Giant Spider has been in almost from the beginning - if not Alpha/Beta, then Arabian Nights (?). And Web... what's sort of strange is that you would think Earthquake and Hurricane should be in the same color, but maybe that's just too much power for one color :)
On the Naturalize/Disenchant front, Green has always had the ability to deal w/ enchantments (Tranquility) and Artifacts (Crumble). I think that both colours should have been allowed to keep their cards. Nothing wrong w/ sharing - At one time, both Green and Blue had a 1/1 Flyer for only 1 mana (Scryb Sprites and Flying Men) and now White even has one... Sharing is good.

As for the spiders, these cards force Green to hold back critters for blocking - which is totally out of flavour for Green which is supposed to be the colour of aggression (well, at least second to Red).

-Ferret

"On the subject of which nationality the sets represent, let's not forget the general Scandanavian feel of Ice Age"
 

Spiderman

Administrator
Staff member
I know, but green didn't have the efficiency of the Disenchant/Naturalize; for 2 mana, you get to choose which to destroy. Tranquility was 3cc and got all enchantments while Crumble just got artifacts (and the owner gained life to boot). It had the ability to deal with them but at a different cost than white; the sort of "more expensive to do the same type of thing" as I described previously.

I never thought green was the color of aggression; it was just the color for creatures (with maybe "efficient" thrown in as a descriptor). And the spiders don't cause you to block; using Giant Spider as an example, you're getting a good p/t ratio for the cc and it can take down the beginning game fliers.
 
I

Istanbul

Guest
Let's face it...we owe a lot to the founders for making this site, but I'm what really makes it great.

*bows*

I'll take my prize now.
 
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