Warhammer Quest: The Sylvan Epic

Oversoul

The Tentacled One
Throg advances the plot.

Throg gets...

Healing Balm: Fully restores all Wounds. Worth 200 gold.

The board goes back to displaying an image of a bent grate.
 

Oversoul

The Tentacled One
Kelgar repeats the process, with seemingly successful results.

Kelgar gains an Incense of Healing: Heals every Warrior on the board section for 2D6 Wounds, after which it is expended. Worth 200 gold.

The image on the board is now a pair of robust-looking curved swords. Familiar swords actually...

Revaethan: "Oh, come on, this one's easy! Why couldn't it have been first. I'd have recognized my own swords. Would have saved us a lot of trouble with those undead. Here, give me the torch..."

As everyone has grown accustomed to, the right person touching to torch to the board causes a pattern of lights and changes the image, in addition to mysteriously bestowing an item on that individual somehow...

Revaethan gets a Master Rune of Groth One-Eye: Bonds to a weapon. All Warriors on the same board section get +3 to resist Fear and Terror. Worth 500 gold.

The image on the board is now a shawm.
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
Dorgath keeps an eye out in case anything or anyone pops up while we're messing with the board.
 

Oversoul

The Tentacled One
Dorgath remains vigilant, but the process works again without any problems. Tomas touches the torch to the board.

Tomas gains a Firestorm Scroll.

The lights form the image, once more, of a bucket.
 
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Oversoul

The Tentacled One
Ty touches the torch to the image of the bucket.

Ty gains a Potion of Curing: Eliminates one disabling effect (loss of a Characteristic from poison, loss of movement from petrification, etc.). Worth 200 gold.

All of the glyphs light up at once. The light fades. There is an audible churning sound, like a millstone turning. The door creaks open on its own. Ahead of you lies a narrow study room, seemingly far too small of a space for such a massive door to open into. The room appears austere, almost nondescript, save for the Chaos runes emblazoned on nearly every square inch of every surface and every object within...
 

Spiderman

CPA Man in Tights, Dopey Administrative Assistant
Staff member
"Uh oh.... Throg, can you identify any of the runes or the purpose of this room?"
 

turgy22

Nothing Special
The runes are all over the room, right? Who needs to be careful.

Throg moves about the room meticulously, pausing every few minutes to nod and mutter to himself. After about half an hour of this, he stops and looks back at the party. "Yes, these are definitely Chaos runes."
 

Oversoul

The Tentacled One
So obviously I've been late getting back to this. I already had notes for the stuff in the dungeon after this next part, but this part itself has some long exposition and I totally forgot to finish it. So when I realized that I thought, "That's OK, I'll find some time to finish writing that exposition and get back to this thread before Spidey gets back from vacation..."

Turns out I've had a lot to do and still haven't gotten around to this. :oops:

Holidays and such. Soon though. Soon...
 
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