Warhammer Quest: The Sylvan Epic


The Tentacled One
Throg advances the plot.

Throg gets...

Healing Balm: Fully restores all Wounds. Worth 200 gold.

The board goes back to displaying an image of a bent grate.


The Tentacled One
Kelgar repeats the process, with seemingly successful results.

Kelgar gains an Incense of Healing: Heals every Warrior on the board section for 2D6 Wounds, after which it is expended. Worth 200 gold.

The image on the board is now a pair of robust-looking curved swords. Familiar swords actually...

Revaethan: "Oh, come on, this one's easy! Why couldn't it have been first. I'd have recognized my own swords. Would have saved us a lot of trouble with those undead. Here, give me the torch..."

As everyone has grown accustomed to, the right person touching to torch to the board causes a pattern of lights and changes the image, in addition to mysteriously bestowing an item on that individual somehow...

Revaethan gets a Master Rune of Groth One-Eye: Bonds to a weapon. All Warriors on the same board section get +3 to resist Fear and Terror. Worth 500 gold.

The image on the board is now a shawm.


The Tentacled One
Dorgath remains vigilant, but the process works again without any problems. Tomas touches the torch to the board.

Tomas gains a Firestorm Scroll.

The lights form the image, once more, of a bucket.
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The Tentacled One
Ty touches the torch to the image of the bucket.

Ty gains a Potion of Curing: Eliminates one disabling effect (loss of a Characteristic from poison, loss of movement from petrification, etc.). Worth 200 gold.

All of the glyphs light up at once. The light fades. There is an audible churning sound, like a millstone turning. The door creaks open on its own. Ahead of you lies a narrow study room, seemingly far too small of a space for such a massive door to open into. The room appears austere, almost nondescript, save for the Chaos runes emblazoned on nearly every square inch of every surface and every object within...