I forget how we handled this before, but it occurs to me now, just as I was about to roll for a fight against some rats, that I don't know which weapons people are using. While you're always free to specify, before combat, which weapon you wish to wield, it seems like it might be useful to have some defaults. Trying not to make assumptions. Here's what I'm seeing now...
Right now, it's pretty simple for Throg, as he's kind of stuck with his Axe of Mighty Striking for now (he owns some magic swords, but the only magic weapons he's allowed to wield are Chaos weapons).
Tomas and Skullcrusher are off doing their own thing for now, but I have their defaults set to the Weeping Blade and the Blade of Leaping Copper, respectively.
Kelgar can only use hammers, so he doesn't get a lot of options. In the past, he'd used his starting warhammer, but now he has a Hammer of Spite, which is a strict upgrade. I'll assume he's using the Hammer of Spite unless instructed otherwise. The use of that hammer's magic ability is optional, so I'll only invoke it if an enemy is chosen (I can't think of a reason not to use the ability, though).
Carrow has multiple optionsm, but I have some foggy recollection that he MM specified his preferences already. Correct me if this is wrong: until I'm instructed otherwise, I'll assume that he's using his Surefire Bow if his post indicates that he's using a bow and doesn't specify a different bow, and I'll assume that he's using his Sword of Hoeth if his post indicates melee and doesn't specify a different weapon.
Dorgath has multiple options. I forget which axe he was using before. Pick a default and I'll go with that one. I think Spidey actually stated his preference in a post somewhere, but I can't remember what it was.
Tyresius has the choice of either his Pit Flail or his Fist Spike. The Pit Flail his harder (+2 Strength) and can cause deathblows, but has a small chance of hitting Tyresius in the face if he rolls too badly. The Fist Spike can't cause deatblows, but lets him step into the space occupied by any enemy that he kills with it, and also has +2 Attacks. No default has been specified. He can use whichever he prefers, but not both in the same turn.
This being a message board and my updates being sporadic with my work schedule, we'll work out whatever system is best for you guys. If you'd prefer to give guidelines for your patterns of behavior in combat, I'll try to honor those. If you'd prefer to evaluate each situation yourself, that works too...