I
Istanbul
Guest
Heh. You're probably thinking 'You wish!'. Well, Hall of Fame is where I play in M:TG tournaments, so W/U IS going to the Hall of Fame!
Now, during my *severely* humiliating defeat at the last tournament I attended with my B/U/G deck (now dismantled), I had the presence of mind to memorize what decks I faced off against. They were:
Match 1: Fires.
Match 2: B/W.
Match 3: Some weird U/B thing.
Match 4: Okay, I remember ALMOST everything I faced. By match 4, I didn't much care.
Upon looking around, I found that most of my opponents were playing Fires or W/B, or some variant thereof. There was also a bit of Counter-Rebel, but NO Opposition at all. It is because of that fact that I decided that the time was right for a W/U control deck.
Land
---------
11x Plains
13x Island
2x Coastal Tower
No
-----
4x Meddling "Four Counterspells" Mage
4x Counterspell
4x Absorb
4x Force Spike
I said, No!
---------------------
3x Boomerang
4x Wrath of God
3x Hobble
3x Story Circle
A little help, here?
--------------------------------------
2x Inspiration
2x Opportunity
The 'kill' that doesn't
-----------------------------------------------
3x Millstone
Sideboard
---------------------
1x Hobble
3x Exclude
2x Rout
1x Boomerang
1x Millstone
4x Reprisal
3x Hibernation
Now the explanations.
Q: "Why no Fact or Fiction?"
A: I have no combo. It's really just that simple; odds are that a FoF will lose me a card or two that really would have helped. I want to draw cards, not send them to the graveyard.
Q: "What about Opt?"
A: I only ever find myself using Opt in one of two situations: getting to a key card, or getting to extra land if I'm mana-screwed in my opening hand. Well, there IS no key card in this deck, and with 26 land, I don't see a mana screw coming up.
Q: "Okay, okay. Hobble?! Are you smoking crack?!"
A: Let's see. Shuts down an opposing creature...draws me a card...turns Wrath into a better trade...no.
Q: "And Exclude is in the sideboard *why*?"
A: Fires. Gerrard's Verdict. Vindicate. Other Excludes. Voids. Deeds. Etc. The list of non-creature threat cards goes on and on, and I always find myself needing something that can counter anything.
Q: "What's with Boomerang?"
A: Two words: Desolation Angel. Their Angel somehow gets past my countermagic. I tap two blue mana. Let my land die. Return the Angel to their hand. Sure, neither of us has any land in play...but HE doesn't have an Angel, either! Also useful against opposing Fires and gaters and stuff like that there. Also helpful against opposing Spectral Lynxes, which I can't really safely stop other than Wrath/Circle.
Q: "Fine, fine. One more question. Reprisal?"
A: Two mana, instant speed, kills Angel/Wurm/Monger/etc. dead. There's a reason this is in the *sideboard*.
I guess my big question is...should I run Teferi's Moat? For that matter, is there anything I'm forgetting? (I know that Obliterate and Rage hurt but good, but first they have to hide them from my Millstones, and then they have to realize that I can play around such cards.)
Now, during my *severely* humiliating defeat at the last tournament I attended with my B/U/G deck (now dismantled), I had the presence of mind to memorize what decks I faced off against. They were:
Match 1: Fires.
Match 2: B/W.
Match 3: Some weird U/B thing.
Match 4: Okay, I remember ALMOST everything I faced. By match 4, I didn't much care.
Upon looking around, I found that most of my opponents were playing Fires or W/B, or some variant thereof. There was also a bit of Counter-Rebel, but NO Opposition at all. It is because of that fact that I decided that the time was right for a W/U control deck.
Land
---------
11x Plains
13x Island
2x Coastal Tower
No
-----
4x Meddling "Four Counterspells" Mage
4x Counterspell
4x Absorb
4x Force Spike
I said, No!
---------------------
3x Boomerang
4x Wrath of God
3x Hobble
3x Story Circle
A little help, here?
--------------------------------------
2x Inspiration
2x Opportunity
The 'kill' that doesn't
-----------------------------------------------
3x Millstone
Sideboard
---------------------
1x Hobble
3x Exclude
2x Rout
1x Boomerang
1x Millstone
4x Reprisal
3x Hibernation
Now the explanations.
Q: "Why no Fact or Fiction?"
A: I have no combo. It's really just that simple; odds are that a FoF will lose me a card or two that really would have helped. I want to draw cards, not send them to the graveyard.
Q: "What about Opt?"
A: I only ever find myself using Opt in one of two situations: getting to a key card, or getting to extra land if I'm mana-screwed in my opening hand. Well, there IS no key card in this deck, and with 26 land, I don't see a mana screw coming up.
Q: "Okay, okay. Hobble?! Are you smoking crack?!"
A: Let's see. Shuts down an opposing creature...draws me a card...turns Wrath into a better trade...no.
Q: "And Exclude is in the sideboard *why*?"
A: Fires. Gerrard's Verdict. Vindicate. Other Excludes. Voids. Deeds. Etc. The list of non-creature threat cards goes on and on, and I always find myself needing something that can counter anything.
Q: "What's with Boomerang?"
A: Two words: Desolation Angel. Their Angel somehow gets past my countermagic. I tap two blue mana. Let my land die. Return the Angel to their hand. Sure, neither of us has any land in play...but HE doesn't have an Angel, either! Also useful against opposing Fires and gaters and stuff like that there. Also helpful against opposing Spectral Lynxes, which I can't really safely stop other than Wrath/Circle.
Q: "Fine, fine. One more question. Reprisal?"
A: Two mana, instant speed, kills Angel/Wurm/Monger/etc. dead. There's a reason this is in the *sideboard*.
I guess my big question is...should I run Teferi's Moat? For that matter, is there anything I'm forgetting? (I know that Obliterate and Rage hurt but good, but first they have to hide them from my Millstones, and then they have to realize that I can play around such cards.)