Duel: It's more fun to make it as hard as possible to generate mana at all than to make it relatively hard to do so, despite the damage. The land choices currently in use mandate that an Invasion tri-land be sacrificed, a Forsaken City be used, or a Red Mana Battery be played to get any red mana at all. The Cities would make it too easy. Sageridder: But of course! That can go in place of the Lightning Darts! I needed something to replace those! That said, here is the new version: 4 Tinder Farm 4 Sulfur Vent 4 Forsaken City (ultra tech) 4 Meteor Crater (the only colored permanents are Goblin Bombs and Goblin Bombardments) 1 Rhystic Cave 4 Vertigo 4 Death Spark (no creatures) 4 Scorching Spear 4 Goblin Bomb 4 Goblin Bombardment (no critters) 4 Price of Progress (tens of damage for me and, on average, 4 for you) 4 Tribal Flames (0 damage) 4 Flare 4 Searing Wind 4 Meteor Shower 4 Red Mana Battery What else will Planeshift hold for this deck?