These are the possibilities for gold card cycles in the set: 2 color (normal) instants with a "you may remove this from the game as you play it" booster mechanic. 2 color (enemy) "agents", each with protection from the color allied to both of its colors (Ex: U/R has prot-black), a static ability common to both enemy colors, and two opposite activated abilities at 2C, where C is one of the agents' colored mana. The agents carry opposing faction types. 2-color (normal) creatures with protection from the enemy color of both, and one static ability from each faction opposed to that enemy color. 3-color (normal) enchantments that affect all of a particular zone and have state-based effects. 4-color Justicar legends with protection from the 5th color, "All creatures lose an ability common to that color." 4-color sorceries with a special thing that happens should they target or affect a fifth color. What one is best suited for each of Common, Uncommon, and Rare status? BTW: White: 100% Blue: All commons, all non-creature uncommons, 10/17 uncommon creatures. Voting Ends 12/3/2002, 4:12 PM.