Urza's Destiny: Mooseman vs BigBlue

B

BigBlue

Guest
Untap, Upkeep

Play Mountain
Attack w/ Monk & Carriers


BigBlue: 10
Hand: 9
In Play

(T) Island
(TTT) Mountain
(T) Plains
(T) Forest
(TT) Swamp

(U) Elvish Lookout (1/1; Shroud)
(U) Phrexian Monitor (2/2; B: Regenerate)
(U) Serra Advocate (2/2; Flying; T: Target attacking or blocking creature get's +2/+2 until eot)
(T) Reliquary Monk (2/2; When ~ goes to a gy from play, destroy target artifact or enchantment)
(T) Disease Carriers (2/2; When ~ goes to a gy from play, target creature gets -2/-2 until eot)

Graveyard:
RfG:

(Hand) Mark of Fury (Ench creature gains haste; Return ~ to hand at end of any turn) ~On Golem
--------------------------------
Mooseman: 17
Hand: 5
In Play

(T) Plains
(UU) Island
(U) Swamp
(U) Mountain
(UUU) Forest

(U) Braidwood Cup (T:Gain 1 life)
Mask of Law and Grace (Enchanted creature gains protection from black and protection from red.)


Treachery (When Treachery comes into play, untap up to five lands. You control enchanted creature. )
Dying Wail (When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.)
Incendiary (At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.) ~0 Fuses~
Dying Wail

(U) Squirming Mass (1/1, Fear)
(U) Field Surgeon (1/1, Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.)
(U) Wild Colos (2/2, Haste)
(U) Plated Spider (4/4, Reach) ~Masked~
(T) Thran Golem (5/5; Flying; First Strike; Trample; As long as ~ is enchanted it has +2/+2, Flying, First Strike, and Trample) ~treachery, wailing~ ~owned by BigBlue
(T) Metathran Soldier (1/1, Unblockable) ~Incendiary~

Graveyard:
RfG:
 
B

BigBlue

Guest
Yep... (you said no blocks, I wasn't sure if you had a response or not.)

Play Taunting Elves
Play Cinder Seer
Done

BigBlue: 10
Hand: 7
In Play

(U) Island
(TTU) Mountain
(T) Plains
(T) Forest
(TU) Swamp

(U) Elvish Lookout (1/1; Shroud)
(U) Phrexian Monitor (2/2; B: Regenerate)
(U) Serra Advocate (2/2; Flying; T: Target attacking or blocking creature get's +2/+2 until eot)
(T) Reliquary Monk (2/2; When ~ goes to a gy from play, destroy target artifact or enchantment)
(T) Disease Carriers (2/2; When ~ goes to a gy from play, target creature gets -2/-2 until eot)
(S) Taunting Elves (0/1; All creatures able to block ~, must block ~)
(S) Cinder Seer (1/1; 2R,T: Reveal X red cards, do X to target creature or player)

Graveyard:
RfG:

(Hand) Mark of Fury (Ench creature gains haste; Return ~ to hand at end of any turn) ~On Golem
--------------------------------
Mooseman: 13
Hand: 5
In Play

(T) Plains
(UU) Island
(U) Swamp
(U) Mountain
(UUU) Forest

(U) Braidwood Cup (T:Gain 1 life)
Mask of Law and Grace (Enchanted creature gains protection from black and protection from red.)


Treachery (When Treachery comes into play, untap up to five lands. You control enchanted creature. )
Dying Wail (When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.)
Incendiary (At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.) ~0 Fuses~
Dying Wail

(U) Squirming Mass (1/1, Fear)
(U) Field Surgeon (1/1, Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.)
(U) Wild Colos (2/2, Haste)
(U) Plated Spider (4/4, Reach) ~Masked~
(T) Thran Golem (5/5; Flying; First Strike; Trample; As long as ~ is enchanted it has +2/+2, Flying, First Strike, and Trample) ~treachery, wailing~ ~owned by BigBlue
(T) Metathran Soldier (1/1, Unblockable) ~Incendiary~

Graveyard:
RfG:
 

Mooseman

Isengar Tussle
EOT: Gain life
Untap, upkeep fuse counter,
Forest
Illuminated Wings on the spider
Attack with Both fliers and the unblockable
Block/response?


BigBlue: 10
Hand: 7
In Play

(U) Island
(TTU) Mountain
(T) Plains
(T) Forest
(TU) Swamp

(U) Elvish Lookout (1/1; Shroud)
(U) Phrexian Monitor (2/2; B: Regenerate)
(U) Serra Advocate (2/2; Flying; T: Target attacking or blocking creature get's +2/+2 until eot)
(T) Reliquary Monk (2/2; When ~ goes to a gy from play, destroy target artifact or enchantment)
(T) Disease Carriers (2/2; When ~ goes to a gy from play, target creature gets -2/-2 until eot)
(S) Taunting Elves (0/1; All creatures able to block ~, must block ~)
(S) Cinder Seer (1/1; 2R,T: Reveal X red cards, do X to target creature or player)

Graveyard:
RfG:

(Hand) Mark of Fury (Ench creature gains haste; Return ~ to hand at end of any turn) ~On Golem
--------------------------------
Mooseman: 14
Hand: 4
In Play

(T) Plains
(TT) Island
(U) Swamp
(U) Mountain
(UUU) Forest

(U) Braidwood Cup (T:Gain 1 life)
Mask of Law and Grace (Enchanted creature gains protection from black and protection from red.)


Illuminated Wings (Creature gains Flying)
Treachery (When Treachery comes into play, untap up to five lands. You control enchanted creature. )
Dying Wail (When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.)
Incendiary (At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.) ~1 Fuses~


(U) Squirming Mass (1/1, Fear)
(U) Field Surgeon (1/1, Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.)
(U) Wild Colos (2/2, Haste)
(U) Plated Spider (4/4, Reach) ~Masked~~Winged~
(T) Thran Golem (5/5; Flying; First Strike; Trample; As long as ~ is enchanted it has +2/+2, Flying, First Strike, and Trample) ~treachery, wailing~ ~owned by BigBlue
(T) Metathran Soldier (1/1, Unblockable) ~Incendiary~

Graveyard:
RfG:
 
B

BigBlue

Guest
Block Spider w/ Advocate
Tap Advocate to give itself +2/+2 until eot
 

Mooseman

Isengar Tussle
OK
Done


BigBlue: 4
Hand: 7
In Play

(U) Island
(TTU) Mountain
(T) Plains
(T) Forest
(TU) Swamp

(U) Elvish Lookout (1/1; Shroud)
(U) Phrexian Monitor (2/2; B: Regenerate)
(T) Reliquary Monk (2/2; When ~ goes to a gy from play, destroy target artifact or enchantment)
(T) Disease Carriers (2/2; When ~ goes to a gy from play, target creature gets -2/-2 until eot)
(S) Taunting Elves (0/1; All creatures able to block ~, must block ~)
(S) Cinder Seer (1/1; 2R,T: Reveal X red cards, do X to target creature or player)

Graveyard: Serra Advocate
RfG:

(Hand) Mark of Fury (Ench creature gains haste; Return ~ to hand at end of any turn) ~On Golem
--------------------------------
Mooseman: 14
Hand: 4
In Play

(T) Plains
(TT) Island
(U) Swamp
(U) Mountain
(UUU) Forest

(U) Braidwood Cup (T:Gain 1 life)
Mask of Law and Grace (Enchanted creature gains protection from black and protection from red.)


Illuminated Wings (Creature gains Flying)
Treachery (When Treachery comes into play, untap up to five lands. You control enchanted creature. )
Dying Wail (When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.)
Incendiary (At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.) ~1 Fuses~


(T) Squirming Mass (1/1, Fear)
(T) Field Surgeon (1/1, Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.)
(U) Wild Colos (2/2, Haste)
(T) Plated Spider (4/4, Reach) ~Masked~~Winged~
(T) Thran Golem (5/5; Flying; First Strike; Trample; As long as ~ is enchanted it has +2/+2, Flying, First Strike, and Trample) ~treachery, wailing~ ~owned by BigBlue
(T) Metathran Soldier (1/1, Unblockable) ~Incendiary~

Graveyard:
RfG:
 
B

BigBlue

Guest
Hold on to your butts...

Untap, Upkeep

Play Sigil of Sleep on Cinder Seer
Attack w/ everything
Responses?

BigBlue: 4
Hand: 7
In Play

(Ench) Sigil of Sleep (When ench creature deals dmg to a player, I may return target creature they control to it's owner's hand) ~ on Cinder Seer

(T) Island
(UUU) Mountain
(U) Plains
(U) Forest
(UU) Swamp

(T) Elvish Lookout (1/1; Shroud)
(T) Phrexian Monitor (2/2; B: Regenerate)
(T) Reliquary Monk (2/2; When ~ goes to a gy from play, destroy target artifact or enchantment)
(T) Disease Carriers (2/2; When ~ goes to a gy from play, target creature gets -2/-2 until eot)
(T) Taunting Elves (0/1; All creatures able to block ~, must block ~)
(T) Cinder Seer (1/1; 2R,T: Reveal X red cards, do X to target creature or player) ~Playing the Sandman

Graveyard: Serra Advocate
RfG:

(Hand) Mark of Fury (Ench creature gains haste; Return ~ to hand at end of any turn) ~On Golem
--------------------------------
Mooseman: 14
Hand: 4
In Play

(T) Plains
(TT) Island
(U) Swamp
(U) Mountain
(UUU) Forest

(U) Braidwood Cup (T:Gain 1 life)
Mask of Law and Grace (Enchanted creature gains protection from black and protection from red.)


Illuminated Wings (Creature gains Flying)
Treachery (When Treachery comes into play, untap up to five lands. You control enchanted creature. )
Dying Wail (When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.)
Incendiary (At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.) ~1 Fuses~


(T) Squirming Mass (1/1, Fear)
(T) Field Surgeon (1/1, Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.)
(U) Wild Colos (2/2, Haste)
(T) Plated Spider (4/4, Reach) ~Masked~~Winged~
(T) Thran Golem (5/5; Flying; First Strike; Trample; As long as ~ is enchanted it has +2/+2, Flying, First Strike, and Trample) ~treachery, wailing~ ~owned by BigBlue
(T) Metathran Soldier (1/1, Unblockable) ~Incendiary~

Graveyard:
RfG:[/QUOTE]
 
B

BigBlue

Guest
that was darn close... an all or nothing gambit.

Rest of Pack:

Incendiary - hard to use, but works great w/ Seer
Fend Off - mistapped last play, I meant to fend off the Golem dmg
Illuminated Wings - just in case
Mark of Fury - you knew about, but works great w/ Cinder Seer
Dying Wail - hard to use
 

Mooseman

Isengar Tussle
My hand
Mental Discipline - totally useless
Goblin Masons - Walls stuff usually aren't helpfull
Yavimaya Elder - Card draw is never good
Splinter - Would have been a game changer if you had an artifact

Do you want to move on to 3 kingdoms?
 
B

BigBlue

Guest
I started a masques thread... but let's do P3 instead. We'll just use the Masques thread and maybe Spidey can fix the title for us.

use P3 for the code.
 
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