Allies & Enemies: The people directly to your right and left are your allies. You can't target them or there stuff unless you ask (but you can counter if they are going to screw you over with a Wrath or something) and you can't attack them. Everyone else is your enemy and with them you play standard Chaos rules. The game works best with 5 people as everyone shares an enemy or ally with everyone else.
The game set up for interesting dynamics and are much faster than typical Chaos games. Its fast chaos with more substantiated politics. Recommended.
Secret Kill: Everyone playing writes their name on a piece of paper, folds it up, and put it in a bowl or something. Everyone picks a name and DOES NOT reveal that name. The name you get is your target, if YOU kill your target first you win. If someone else kills your target first (watch out for the cheese burn players) you have to kill everyone else. If you get your own name you have to kill everyone else.
A very interesting game, as you people will try to psyche out everyone else, the trick is to see how long you can go without people knowing who your target is. Aggressive players almost always lose as they overcommit too early and someone else interferes (or steals) their kill. Highly recommended, can be played with any number of people but 5-7 is recommended.
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The only thing about Crosswinds is that it could potentially screw over my teammate, a definitely no-no in team games. We use to have a guy in our group who used to play Gravepact, Scandalmonger and Oppression in team games, needless to say no one ever wanted to be his teammate.
I forgot about Scragnoth, he would be very good in here. His big butt is tough for burn too.
I always face counter-blue, but I try not to play City of Solitude b/c the blue mages start whining like the little wusses they are
. Defense Grid is a little more innocuous and I might be able to get away with. We try not to play with any color-hosers in general, as one particular card will usually render 1+ person totally impotent. Usually doesn't do too good a job of strengthening the bounds of friendship.
Wrath is big in our group recently, along with burn and discard. This deck shouldn't have a problem with either with Verdant Succession in the deck. Discard always sucks as usual, but it actually helps my threshold guys in here.
krichaiushii, its good to have you back