I was a bit annoyed when I learned that the two weekly rotating point achievements in the West Coast Commander League would be different tribal ones when we already had a monthly point for August for yet another tribe. Deal 10 or more damage with elementals. Control 3 or more creatures in any combination of the types angel, demon, and dragon (no changelings, though). Control hydras with 10 or more power (and a bonus point for controlling one hydra with 10+ power). After some brainstorming, I figured I'd go with a deck full of big, fat creatures and ways to rush them out. Progenitus as my commander could make the hydra thing doable, and the other two could be even easier. So here's what I came up with... Commander: 1x Progenitus 1x Akroma, Angel of Wrath 1x Angel of Despair 1x Archfiend of Depravity 1x Assassin's Trophy 1x Atarka, World Render 1x Avacyn, Angel of Hope 1x Bane of Progress 1x Boundless Realms 1x Burgeoning 1x Capture of Jingzhou 1x Chromatic Lantern 1x Command Tower 1x Cultivate 1x Cyclonic Rift 1x Defense of the Heart 1x Demonic Tutor 1x Doomgape 1x Dread 1x Dread Return 1x Eldritch Evolution 1x Elvish Piper 1x Ever After 1x Exhume 1x Exotic Orchard 1x Forbidden Orchard 1x Gaea's Cradle 1x Greater Good 1x Harrow 1x Karmic Guide 1x Karrthus, Tyrant of Jund 1x Kiora, Behemoth Beckoner 1x Kodama's Reach 1x Kokusho, the Evening Star 1x Leyline of Anticipation 1x Maelstrom Wanderer 1x Magmatic Force 1x Mana Crypt 1x Mana Vault 1x Mirari's Wake 1x Mox Diamond 1x Painful Truths 1x Prismatic Geoscope 1x Prismatic Vista 1x Quicksilver Amulet 1x Rakdos, Lord of Riots 1x Reanimate 1x Reflecting Pool 1x Regrowth 1x Reliquary Tower 1x Reya Dawnbringer 1x Rhystic Study 1x Rune-Scarred Demon 1x Scrying Sheets 1x Seasons Past 1x Shalai, Voice of Plenty 1x Sheoldred, Whispering One 1x Sneak Attack 7x Snow-Covered Forest 5x Snow-Covered Island 5x Snow-Covered Mountain 5x Snow-Covered Plains 6x Snow-Covered Swamp 1x Sol Ring 1x Sunbird's Invocation 1x Sylvan Library 1x Temporal Manipulation 1x Thawing Glaciers 1x Time Warp 1x Tooth and Nail 1x Unburial Rites 1x Vampiric Tutor 1x Victimize 1x Vigor 1x Vorinclex, Voice of Hunger 1x Wheel of Fortune 1x Zendikar Resurgent This was disappointing and disheartening. My worst performance in the West Coast Commander League in a long time. Perhaps the deck could have been fun under other circumstances. Yesterday, it was miserable. First game I got off to a kind of slow start. I mean, I didn't get much mana and it was in the wrong colors, but I did manage a sneaky trick of first-turn discarding down to hand size and second-turn Reanimate Akroma, which let me apply some damage before one of my opponents got enough mana to cast Evacuation. The game stalled out and the Golos player locked the board down with recursion of spells to keep us from killing him. A point aside from how badly my deck did: I'm really getting sick of these Golos decks. The commander is super-popular and not actually very good, but annoying to deal with if you're slinging some casual silliness. Ultimately, I spent almost the whole game with 1 life, but did manage to get points for almost everything that didn't involve killing people. So I was off to a decent start. Second game was a three-man pod. I had terrible draws and could not cast anything relevant. Discarded to hand size after making my first few land drops, then eventually cast Sneak Attack on my seventh turn. I had to Harrow away Gaea's Cradle, but I did get there eventually. In this game, the Golos player (a different Golos player, but like I said, they're everywhere) couldn't do anything either except get Academy Rector. The player with the strong deck killed us both with plenty of time left. After the hasty exteriminatus, we continued and the Golos player immediately killed me with Hive Mind and three different Pact cards. I uneventfully died twice in that round. Third game I had an opening hand with Harrow, Reflecting Pool, and Exotic Orchard. Once I got to to three mana I could turn it in four mana and start ramping hard from there. I never drew a land or any spells I could actually cast for the rest of the game. And this wasn't another turn seven kill. I discarded to hand size at least a dozen times before my opponents finally put me out of my misery. It's the worst mana screw I've seen in recent memory. Actually, it was the worst mana screw I can think of right now. I knew I wasn't going to win because of how far behind I was, but even with ample time, I never managed to cast a single spell. It was horrid. Oh well, guess we all have bad luck sometimes. Got to roll with the punches. Just kidding. Next week I'm going to run something obnoxiously broken and make them all die horribly.