Unbound and Down [EDH]

Oversoul

The Tentacled One
Piloted this deck for the first time in a while. Game got gridlocked and we had to call it with the game store closing down for the night. I don't know how it would have gone. Omarthis was pretty big, but my opponents were very deliberately avoiding killing my commander. Oh well.
 

Oversoul

The Tentacled One
I put my Omarthis deck from last year back together, then I edited the crap out of it. The old deck was based on the "Eldrazi Unbound" precon, but this version departed from that in favor of squeezing more value out of Omarthis. Also, I included some new cards that weren't available back when I first built the old version. This version should be better. Let's manifest.

Commander:
1 Omarthis, Ghostfire Initiate

1 Agatha's Soul Cauldron
1 All Is Dust
1 Ancient Tomb
1 Andúril, Narsil Reforged
1 Arcbound Crusher
1 Arch of Orazca
1 Ashnod's Altar
1 Basalt Monolith
1 Blast Zone
1 Bonders' Enclave
1 Buried Ruin
1 Chronomaton
1 City of Traitors
1 Clock of Omens
1 Cloud Key
1 Conjurer's Bauble
1 Cryptic Trilobite
1 Crystal Grotto
1 Crystal Vein
1 Darksteel Citadel
1 Darksteel Monolith
1 Desecrate Reality
1 Drannith Ruins
1 Drillworks Mole
1 Drownyard Temple
1 Echoes of Eternity
1 Eldrazi Confluence
1 Erratic Portal
1 Everflowing Chalice
1 Extruder
1 Forge of Heroes
1 Forsaken Monument
1 Foundry Inspector
1 Fountainport
1 Glaring Fleshraker
1 Grim Monolith
1 Hall of Tagsin
1 Hangarback Walker
1 Hidden Grotto
1 Inventors' Fair
1 Iron Apprentice
1 It That Heralds the End
1 Jhoira's Familiar
1 Karn's Bastion
1 Liberator, Urza's Battlethopter
1 Lifeline
1 Lightning Greaves
1 Mana Vault
1 Manifold Key
1 Maze of Ith
1 Memory Jar
1 Metalworker
1 Mindless Automaton
1 Mishra's Factory
1 Mishra's Workshop
1 Mutavault
1 Myr Retriever
1 Mystic Forge
1 Nesting Grounds
1 Pentavus
1 Power Conduit
1 Reliquary Tower
1 Rings of Brighthearth
1 Rise of the Eldrazi
1 Rogue's Passage
1 Salvager of Ruin
1 Scrap Trawler
1 Scrapyard Recombiner
1 Sensei's Divining Top
1 Shrine of the Forsaken Gods
1 Skittering Cicada
1 Sol Ring
1 Staff of Domination
1 Steel Overseer
1 Strip Mine
1 Su-Chi
1 Su-Chi Cave Guard
1 Sword of Truth and Justice
1 Syr Ginger, the Meal Ender
1 Tarrian's Soulcleaver
1 The Mycosynth Gardens
1 The Ozolith
1 Thopter Squadron
1 Thran Dynamo
1 Threefold Thunderhulk
1 Throne of Geth
1 Tomb of the Spirit Dragon
1 Treasure Vault
1 Tyrite Sanctum
1 Ugin, the Ineffable
1 Ugin, the Spirit Dragon
1 Ugin's Mastery
1 Urza's Cave
1 Urza's Saga
1 Voltaic Key
1 Walking Ballista
1 War Room
1 Zhalfirin Void
1 Zoetic Cavern
 

Oversoul

The Tentacled One
Tried out the new list at a table that I thought would be pretty low-power. I did eventually win, but it was actually kind of slow. No conclusions yet from just a single game, but I did find that interesting. Got to see some of the new cards. I even used Eldrazi Confluence to flip over some manifested permanents. Agatha's Soul Cauldron on Hangarback Walker carried me through this one. Omarthis never died a second time, so the counters accumulated and made my commander damage lethal.
 
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