Killer Joe
New member
Rude Gifts or Upheaval Megrim
Lands
6 Forest
4 Island
4 Overgrown Tomb
2 Swamp
4 Tropical Island
2 Watery Grave
Spells
4 Chrome Mox
4 Farseek
4 Foil
2 Gifts Ungiven
4 Impulse
4 Kodama’s Reach
2 Megrim
2 Recollect
2 Rude Awakening
4 Sakura-Tribe Elder
2 Sol Ring
2 Upheaval
2 Windfall
This is my sad attempt to be a “Johnny” combo-player. As you can see there are two kill methods 1.) Quick Mana drops, play Gifts, find Rude Awakening, attack with 2/2 Bears; 2.) Play Upheaval and float three mana (one of them black) and play Megrim after Upheaval has resolved and maybe squeeze in a Windfall for quicker deaths. <-- yes, plural, because this is for multiplayer use.
I’ve been keeping my eye on “Gift” decks as of late and really like the mana acceleration it gets from:
~Sakura Tribe Elder
~Farseek (which fetches the new dual lands)
~Kodama’s Reach
I’ve play-tested this version via “Goldfishing” and have found that most of the time I have 7 to 8 mana sources on the board by turn 4. The Chrome Moxens and Sol Rings really help out,….ALOT!
The Foil is for protection of the combo going off. I’d use Force of Will but I don’t have enough blue cards to throw away for it to be effective. Foil is better in that with the K-Reaches I almost always can be holding a real Island in my hand and not worry about playing it because I’ll have had so much mana out anyway.
Recollect is for that jerky player the gifted me into a tight spot. And obviously Impulse helps me stitch together the combo pieces (I got that from Pros-Bloom).
You’ll notice that I am w-i-d-e open for attacks but that’s because I’m thinking I’ll go off so fast that I won’t NEED protection, just subversive-ness, sleight of hand (no, not the card), and am counting on the young players of the group to be chit-chatting so loud about whatever it is they chit-chat about. Maybe I’ll add in 2x Moment’s Peace, that’s basically four Fogs.
Any suggestions?
Lands
6 Forest
4 Island
4 Overgrown Tomb
2 Swamp
4 Tropical Island
2 Watery Grave
Spells
4 Chrome Mox
4 Farseek
4 Foil
2 Gifts Ungiven
4 Impulse
4 Kodama’s Reach
2 Megrim
2 Recollect
2 Rude Awakening
4 Sakura-Tribe Elder
2 Sol Ring
2 Upheaval
2 Windfall
This is my sad attempt to be a “Johnny” combo-player. As you can see there are two kill methods 1.) Quick Mana drops, play Gifts, find Rude Awakening, attack with 2/2 Bears; 2.) Play Upheaval and float three mana (one of them black) and play Megrim after Upheaval has resolved and maybe squeeze in a Windfall for quicker deaths. <-- yes, plural, because this is for multiplayer use.
I’ve been keeping my eye on “Gift” decks as of late and really like the mana acceleration it gets from:
~Sakura Tribe Elder
~Farseek (which fetches the new dual lands)
~Kodama’s Reach
I’ve play-tested this version via “Goldfishing” and have found that most of the time I have 7 to 8 mana sources on the board by turn 4. The Chrome Moxens and Sol Rings really help out,….ALOT!
The Foil is for protection of the combo going off. I’d use Force of Will but I don’t have enough blue cards to throw away for it to be effective. Foil is better in that with the K-Reaches I almost always can be holding a real Island in my hand and not worry about playing it because I’ll have had so much mana out anyway.
Recollect is for that jerky player the gifted me into a tight spot. And obviously Impulse helps me stitch together the combo pieces (I got that from Pros-Bloom).
You’ll notice that I am w-i-d-e open for attacks but that’s because I’m thinking I’ll go off so fast that I won’t NEED protection, just subversive-ness, sleight of hand (no, not the card), and am counting on the young players of the group to be chit-chatting so loud about whatever it is they chit-chat about. Maybe I’ll add in 2x Moment’s Peace, that’s basically four Fogs.
Any suggestions?