M
Major Crime
Guest
This is version 3.2 (T2 fun) of this deck, V1 was W/G T1, V2 was G/W/R T1.5 to T2. I like gold decks and I realy like the Armadillo Cloak, so hence this deck staying with G/W. I've tried to go anti-Fires and anti-creature kill / control.
My play group for some reason are a bit pissed with this deck not running any basic land, espically the people who are playing fish and elf decks.
20 LAND
4 Brushland
4 City of Brass
3 Coastal Tower
3 Elfhame Palace
4 Treva's Ruins
2 Yavimaya Coast
23 Spells
2 Distorting Lens ( I started with one as a slot filler, works well with Pro creatures so went to 2)
4 Counterspell
2 Lashknife Barrier (stops weenie decks, makes red mages think)
4 Armadillo Cloak (as the flavour test says!)
1 Aura Mutation
2 Cloud Cover
4 Dueling Grounds (may loss one of these. These really work well with the Arm' cloaks, as long as a little of your trample gets over, it's very hard to loss to creatures.)
2 Heroes's Reunion (fuels all the pain lands)
2 Teferi's Moat (Great if out with a Dueling Ground, as oppo does not know what to disenchant)
17 Creatures
4 Quirion Dryad (This is the target for the cloaks)
2 Voice of All
2 Ancient Spider (here birdy birdy!)
4 Galina's Knight / Llanowar Knight (changes depending on deck playing against)
3 Meddling Mage
2 Noble Panther (second target for the cloak)
So out of the 40 spells only six do not add to the Dryad's p/t. Remember that even a Countered spell still counts, I was a bit slow on learning that point, as it is when you play a spell, not it resolving!
May swap a Dueling Ground for a Power Matrix.
Seems to be the test deck for tourny decks, if I bet them the decks scrapped, if it takes them more than 10 turns to kill me they deck is altered.
Could loss the Cloud Covers for Charging Trolls if you want more creatures
My play group for some reason are a bit pissed with this deck not running any basic land, espically the people who are playing fish and elf decks.
20 LAND
4 Brushland
4 City of Brass
3 Coastal Tower
3 Elfhame Palace
4 Treva's Ruins
2 Yavimaya Coast
23 Spells
2 Distorting Lens ( I started with one as a slot filler, works well with Pro creatures so went to 2)
4 Counterspell
2 Lashknife Barrier (stops weenie decks, makes red mages think)
4 Armadillo Cloak (as the flavour test says!)
1 Aura Mutation
2 Cloud Cover
4 Dueling Grounds (may loss one of these. These really work well with the Arm' cloaks, as long as a little of your trample gets over, it's very hard to loss to creatures.)
2 Heroes's Reunion (fuels all the pain lands)
2 Teferi's Moat (Great if out with a Dueling Ground, as oppo does not know what to disenchant)
17 Creatures
4 Quirion Dryad (This is the target for the cloaks)
2 Voice of All
2 Ancient Spider (here birdy birdy!)
4 Galina's Knight / Llanowar Knight (changes depending on deck playing against)
3 Meddling Mage
2 Noble Panther (second target for the cloak)
So out of the 40 spells only six do not add to the Dryad's p/t. Remember that even a Countered spell still counts, I was a bit slow on learning that point, as it is when you play a spell, not it resolving!
May swap a Dueling Ground for a Power Matrix.
Seems to be the test deck for tourny decks, if I bet them the decks scrapped, if it takes them more than 10 turns to kill me they deck is altered.
Could loss the Cloud Covers for Charging Trolls if you want more creatures