P
plaguelord2000
Guest
hi
this is a red deck i enhanced from a MBC citadel of pain deck. its a fun deck to play and its easy to play. the idea is to get 2 citadel of pains out, which will ultimitly force my opponent to tap out. i have pumpible creatures in here that move me away from the citadel lock and move me towards a win. the only proble i found with this deck is the all mighty masticore. i have a few ways to get around him but its a real bumpy ride. well heres my deck
creatures
4 raging goblins (quike damage more versitile than shock)
4 ridgeline rager (pumpibility and a lategame beatstick)
4 shock troops (built in shock ability)
3 flowstone wall (good pumbibuility and a very nice wall)
3 chemeric idol (an artifact that becouse a creature)
1 keldon berserker (while im tapped out hes a 5/3 creature)
1 hammer mage (takes out the grim monolith and a masti)
others
4 citadel of pain (cards that forces your opp. to tap out) 4 arc lightning (targeting more than one creature is good)
4 shock (must have burn spell)
3 shatter (ill destroy that pesky artifact)
2 rhystic lightning (a cheap lightning blast for me)
lands
2 ghitu encampment (ill atack with a land and tap out)
18 mountains
please tell me what you think and what i can do to it. oh the tremors are to take out rebels and to stop the evil squirles.
till later then i guess
this is a red deck i enhanced from a MBC citadel of pain deck. its a fun deck to play and its easy to play. the idea is to get 2 citadel of pains out, which will ultimitly force my opponent to tap out. i have pumpible creatures in here that move me away from the citadel lock and move me towards a win. the only proble i found with this deck is the all mighty masticore. i have a few ways to get around him but its a real bumpy ride. well heres my deck
creatures
4 raging goblins (quike damage more versitile than shock)
4 ridgeline rager (pumpibility and a lategame beatstick)
4 shock troops (built in shock ability)
3 flowstone wall (good pumbibuility and a very nice wall)
3 chemeric idol (an artifact that becouse a creature)
1 keldon berserker (while im tapped out hes a 5/3 creature)
1 hammer mage (takes out the grim monolith and a masti)
others
4 citadel of pain (cards that forces your opp. to tap out) 4 arc lightning (targeting more than one creature is good)
4 shock (must have burn spell)
3 shatter (ill destroy that pesky artifact)
2 rhystic lightning (a cheap lightning blast for me)
lands
2 ghitu encampment (ill atack with a land and tap out)
18 mountains
please tell me what you think and what i can do to it. oh the tremors are to take out rebels and to stop the evil squirles.
till later then i guess