Type 1 and threshold

Spiderman

Administrator
Staff member
Reading rakso's latest article made me wonder, how has threshold affected Type 1 if at all? Anyone know or can make a good guesstimate?
 
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Mikeymike

Guest
For casual or tourney play?

For casual play, threshold has become pretty much par for the course in our group - as has the Graveyard hate.

For T1 tourney play, I don't think it has had much of an effect, although Barbarian Ring and Cephalid Colloseum have have a little impact. Any deck that runs Timetwister would probably not even consider threshold. There are a few cards that I feel could have an impact though down the road (but I'm no expert):

Hunting Grounds - Its useless w/o threshold, but considering how easy it is to get 7 cards in the GY in Type 1 does it matter? This card has a near broken ability once it gets going, and I don't see why the type 2 snake lock-down deck can't get even better in T1 (although it loses 3 Fact or Fiction). Of course its GW which is the least popular color combo in T1.

Lightning Suge - Its very expensive, but there is not too much red burn that can't be prevented. Of course a red spell this expensive belongs in a control deck, and there aren't too many red control decks.

Mystic Enforcer - Protection from Abyss, can't be killed by a Morphling, big and cheap flyer. But again, GW

Nantuko Monastery - In the right deck this card can be a house in T1, GW or not. Its biggest weakness is how much land hate is around.

Rancid Earth - Black LD decks are still around, this is one of the better black LD spells.
 

Spiderman

Administrator
Staff member
I guess I was thinking about "tourney" play, since one can always find uses for threshold in casual play :)
 
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Purple_jester

Guest
Some things my pals and I have played around with using the cards from the Odyssey Block:

Enforcer-Geddon : Fun, but not as good as you might think, with Swords to Plowshares being legal in the environment. Also, Casting Armageddon early isn't as good with so many moxen lying around. This particular deck gets a LOT better with Type 1.5 and Extended. The addition of Seedtime really helps against Ophidian decks.

Type 1 Hunting Grounds It's a neat combo deck. Enlightened Tutor and Impulse make great combo enablers. Balance, Swords to Plowshares and Ancestral Recall don't hurt either.

Threshold Beatdown Though lots of T1 decks can empty their hands in the first 2 turns, most of the cards thus played tend to STAY in play (think moxen and other artifact mana). However, Mulch is a great card in such decks, and then there's always the chance to cast Armageddon later. Having said that, let me go on the record that Nantuko Monastery is terrible in this environment. With 3-4 Wasteland and 1 Strip Mine in every deck, any land you put dow had best provide its effects quickly. You just don't have time to wait for threshold when there are uncounterable 0-cc methods of land destruction.

As such, I'd like to think that Madness had a much greater impact on the game.
 
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train

Guest
An old school trick would be to have a Jet on the table and when they try to swords the enforcer - deathlace the swords...

Don't worry about a force of will - they would have used it on the geddon if they had it...

Hunting grounds is nice any time you play against anything....

As for the artifacts - Meltdown is my favorite - Just look at them and smile when you play it...

Pyramids are nice against the land destruct.
 
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