V
Venton
Guest
Hello all. This is my first post.
I don't get to play Magic very often these days, but I have a few favorite decks I usually bring out when I do play.
I started around the time Ice Age was out and the last full box of boosters i bought was torment. I still buy the occasional handful of boosters (lately it's been Time Spiral). I used to play in tournaments sometimes but i was never that good and I'm not nearly as competitive as most of that crowd; I was more into making goofy theme decks or seeing what kind of wacky stuff I could throw together.
I found this site a few weeks ago. "Casual players? That's me!"
I thought I'd start out here by asking for some deck advice.
I've had my Merfolk deck in some form for quite a while. Sometimes it works ok, sometimes it rolls over and croaks.
The starfish and oyster I put in recently just for the hell of it, but I haven't actually played a game with them. I used to have some cards to help with islandwalk but they never seemed to help that much.
What would you add, subtract or change around?
Creatures (19)
Manta Riders x4
Sanbar Merfolk x2
Darting Merfolk x2
Saprazzan Heir
Rootwater Hunter x4
Spiny Starfish
Giant Oyster
Lord of Atlantis x4
Other spells (19)
Unstable Mutation x4
Sunken City x3
Treasure Trove
Rushing River x2
Counterspell x4
Impulse x2
Fact or Fiction x2
Ray of Command
Land (22)
Quicksand x2
Svyelunite Temple x2
Island x18
I don't get to play Magic very often these days, but I have a few favorite decks I usually bring out when I do play.
I started around the time Ice Age was out and the last full box of boosters i bought was torment. I still buy the occasional handful of boosters (lately it's been Time Spiral). I used to play in tournaments sometimes but i was never that good and I'm not nearly as competitive as most of that crowd; I was more into making goofy theme decks or seeing what kind of wacky stuff I could throw together.
I found this site a few weeks ago. "Casual players? That's me!"
I thought I'd start out here by asking for some deck advice.
I've had my Merfolk deck in some form for quite a while. Sometimes it works ok, sometimes it rolls over and croaks.
The starfish and oyster I put in recently just for the hell of it, but I haven't actually played a game with them. I used to have some cards to help with islandwalk but they never seemed to help that much.
What would you add, subtract or change around?
Creatures (19)
Manta Riders x4
Sanbar Merfolk x2
Darting Merfolk x2
Saprazzan Heir
Rootwater Hunter x4
Spiny Starfish
Giant Oyster
Lord of Atlantis x4
Other spells (19)
Unstable Mutation x4
Sunken City x3
Treasure Trove
Rushing River x2
Counterspell x4
Impulse x2
Fact or Fiction x2
Ray of Command
Land (22)
Quicksand x2
Svyelunite Temple x2
Island x18