tims plz help

  • Thread starter Daken Lord of Soul's
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D

Daken Lord of Soul's

Guest
this is tim

4 prodigal sorccerer
3zuran spellcaster
4 thornwind faeries
4 stinging barrier
i need more but dont have them

4 sigil of sleep

4 ak and that is it help
 
T

Thallid Ice Cream Man

Guest
Considering that you aren't restricting yourself to Type II...

Try Curiosity as another enchantment.

The other Tims (that you could use in this deck) are:
Rootwater Hunter (Tempest)
Mawcor (has Tim ability - Tempest, 7th Edition)
Pirate Ship (slightly rarer - basic set through 4th Edition)

And some stuff from Portal, which I don't think you'd want.
They may be hard to get, but if you want a straight Tim strategy, it's worth it.
Of course, a straight Tim strategy isn't really all that good, so you'll want some other method.

You'l probably want a lot of land to help you get to the 3 mana plateau easily.

You might want a lot of cantrips too.
Or maybe you could go the Skullcap/Bridge route (play Ensnaring Bridge "Creatures with power greater than or equal to the number of cards in your hand can't attack"
and Grafted Skullcap "During your draw step, draw an additional card. At the end of your turn, discard your hand." so that no creatures can attack, then ping)

If you're willing to go into white, use Spiritual Asylum (creatures and lands you control can't be targeted; when a creature you control attacks, sac it - but most likely you won't be attacking).
 
G

galtwish

Guest
4 Samite Archer
4 Rootwater Hunter
4 Razorfin Hunter
3 Seahunter
4 Thornwind Faries
4 Suq'ata Firewalker
4 Puppet Strings (3cc. 2 & tap to activate. Tap or untap target creature")
3 Disenchant
4 Curiousity
4 Confound/Spiritual Asylum
4 Mountains
7 Plains
13 Islands

pretty cool idea over all. Noble Purpose might be a good addition here as well.

As far as Ensnaring Bridge, here is a little deck I cooked up for it a while ago (with some modern touches):

4 Psychic Vortex (2UU. cumulative upkeep: draw a card. At the end of your turn, sacrifice a land and discard your hand)
3 Abandon Hope (1BX. Discard X cards to force target opponent to discard X cards)
4 Ensnaring Bridge
3 Howl from Beyond
2 Rushing River/Distorting Wake
4 Cloud Spirit
4 Rishidan Airships
4 Dauthi Horror
4 Couldskate
4 Fledgling Djinn
16 Islands
8 Swamps

but the Tims would be an interesting creature substitute. If you use them, I would suggest Feldon's Cane or Paradigm Shift to make sure you don't deck yourself
 
I

Istanbul

Guest
3x Prodigal Sorceror
3x Thornwind Fairies
4x Suq'ata Firewalker
3x Zuran Spellcaster
2x Stinging Barrier
2x Mawcor
4x Curiousity
3x Statecraft
1x Mind over Matter
4x Counterspell
4x Dissipate
4x Force of Will
2x Treasure Trove
19x Island
2x Thawing Glaciers

Statecraft turns your Tims into immortal blockers.
If you get Curiousity onto a Tim and Mind over Matter into play, you win.
Countermagic...cheap countermagic...is necessary because of spells like Wrath and Earthquake.
Treasure Trove keeps the love comin' in case Curiousity doesn't show up.
Thawing Glaciers thins out your deck and fetches mana for you.

Yes...I DID have a deck like this once. :)
 
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