.....this Friday Night Magic

Discussion in 'Casual Decks/Variants/Etc' started by Captain Caveman, Apr 11, 2000.

  1. Captain Caveman New Member

    I finally get to play some "Multiplayer"
    Magic this Friday night. Its been awhile.

    The problems is, I don't really have a deck.
    I was thinking about playing this one:

    U/W control
    4 Dominate
    4 Arcane Denial
    3 Reins of Power

    4 Swords
    3 Disenchant
    3 Wrath of GOD
    3 Island Sanctuary
    1 Land Tax
    1 Balance
    1 Cessation

    4 Howling Mine
    3 Scroll Rack
    2 Chimeric Staff
    1 Sol Ring
    1 Zuran Orb
    1 Ivory Tower
    1 Feldon's Cane
    1 Predator, Flagship

    11 Plains
    7 Islands
    3 Tundra
    2 Wasteland
    2 Soldevi Excavations
    1 Kor Haven
    1 Tolarian Academy
    1 Kjeldoran Outpost

    Thats 69 cards but hay its Multiplayer. Thats
    ok, right? The best I can remember we used to
    have a creature heavy envirnoment, well it
    was the last time I played anyway.

    If anyone has any suggestions on how to
    improve this deck or can offer another
    decklist please share your thoughts.

    Btw, we usually have a total of four players
    in the game some it isn't real big.

  2. Duel Has Less Posts Than Spiderman

    You're not worried about being popular, are you?
  3. Captain Caveman New Member

    Is it really that offensive? It doesn't do
    anything. I kind of thought the Howling
    Mines would make a few friends.

    Do you have any suggestions for a Multiplayer
    friendly deck.

  4. arhar Member

    This deck is really good! Duel is right, some of the cards don't really make you that popular, like Orb or Tower, but hey - you've got only one of each, and playing blue you're a target anyway. Besides, IMO, Mines quite compensate for that. I personally would take out Dominates for something more effective like Treachery or Control Magic, and also add more counters, Capsize, Whispers and Evacuation. Serra, Mahamoti and Radiant would also be good.
  5. Captain Caveman New Member

    I thought about using Treachery and/or
    Control Magic but I went with Dominate
    because its an instant. That way I can steal
    a fattie on one of my opponents turns and
    block with it if necessary. One other thing
    I considered was the fact that Treachery &
    CM are enchantments and are often targets
    of removal. There was quite a bit of Artifact
    and Enchantment removal floating around the
    last time we played. I do see your point
    about Treachery & CM being more effective
    cards though.

    I like Reins of Power better than Evacuation
    in multiplayer because I can target one
    opponent to make the exchange(usually the
    most powerful)then use his/her stuff to
    attack "or" block, another opponent. Maybe
    thats what Duel was refering to!

    Fatties are good maybe I should try to work
    some in. The addtion of a capsize would be
    good too. I'll work on those suggestions.

    Thanks for the feedback.
  6. Major Crime New Member

    If you want to pee every one off, dig out some Storm Cauldrons, Howling Mines, & Winter Orbs. Also the blue Enchant which says players may only play one spell a turn. Forgot the Ankher of Mishria (never could spell that) 2 damage per land played.
    I find this set of cards in any sub-combo or full combo causes everyone to attack you, so think Wall of Glare & Mother of Runes.

    I play some of the above but with Racks or Vices, the one which does dam' for more than 4 cards in hand.
  7. galtwish Loudmouth

    I'd drop
    4 Dominate
    ---What do you need creatures for?
    1 Chimeric Staff
    ---1 Should be enough, as you don't want more than one in play at a time
    1 Island Sanctuary
    ---Ditto Staff
    2 Reins of Power
    ----Only good in combo with Balance, as someone can probably find a way to stop you from killing them with all of there creatures
    1 Scroll Rack
    ---Only need one in play

    4 Counterspell
    ---Always good in a Blue control deck
    1 Mystical Tutor
    ---Find Balance, Reins, Disenchant, Counter
    1 Enlightened Tutor
    ---Find all the other stuff
    1 Grindstone
    ---Alternate path to victory, eliminates threats without using a card
    1 Soldevi Digger
    ---Keeps you in the game
    1 Time Spiral
    ----2nd Cane, but you get to draw 7 (If you have an Academy I assume you have/can get a Spiral)

    And have fun

  8. Captain Caveman New Member

    Major Crime,
    All of your ideas are good but if I get it
    set up then everyone would kill me and never
    let me play with them again. I used to build
    deck like that and thats why I think they
    stopped inviting me to play with them. I'm
    sort of on probation, I think. Thanx though!

    4 Dominate
    ---What do you need creatures for?
    Its more for defense. Steal those pesky fat

    1 Chimeric Staff
    ---1 Should be enough, as you don't want more than one in play at a time
    ya, that makes sense!!!!!

    1 Island Sanctuary
    ---Ditto Staff
    Same as above!!!!!!

    2 Reins of Power
    ----Only good in combo with Balance, as someone can probably find a way to stop you from killing them with all of there creatures

    In theory; I can use it for offense &/or
    "defense". I was looking for some kind of
    defense for the times when I didn't have the
    Sanctuary out and the Reins seemed to be the
    best answer. I can target the most powerful
    opponent, make the exchange, then block the
    attacker. Offensively its not the best choice
    but hopefully I can use it to in the game. I
    do see your point though, so I'll probably
    cut it down to two. (too, too, LoL!)

    1 Scroll Rack
    ---Only need one in play
    Another good point........

    I'll figure out some way to add those cards
    you suggested. I'll finally be able to use
    one of those damn Time Spirals. Academy, I
    did play.

    I totally forgot about Soldevi Digger!


    P.S. I like your Ivory Fire deck.

    P.S.S. Where is SPART???????

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