.....this Friday Night Magic

C

Captain Caveman

Guest
I finally get to play some "Multiplayer"
Magic this Friday night. Its been awhile.

The problems is, I don't really have a deck.
I was thinking about playing this one:

U/W control
4 Dominate
4 Arcane Denial
3 Reins of Power

4 Swords
3 Disenchant
3 Wrath of GOD
3 Island Sanctuary
1 Land Tax
1 Balance
1 Cessation

4 Howling Mine
3 Scroll Rack
2 Chimeric Staff
1 Sol Ring
1 Zuran Orb
1 Ivory Tower
1 Feldon's Cane
1 Predator, Flagship

11 Plains
7 Islands
3 Tundra
2 Wasteland
2 Soldevi Excavations
1 Kor Haven
1 Tolarian Academy
1 Kjeldoran Outpost

Thats 69 cards but hay its Multiplayer. Thats
ok, right? The best I can remember we used to
have a creature heavy envirnoment, well it
was the last time I played anyway.

If anyone has any suggestions on how to
improve this deck or can offer another
decklist please share your thoughts.

Btw, we usually have a total of four players
in the game some it isn't real big.

Thanx,
Caveman
 
C

Captain Caveman

Guest
Is it really that offensive? It doesn't do
anything. I kind of thought the Howling
Mines would make a few friends.

Do you have any suggestions for a Multiplayer
friendly deck.

Thanx,
Caveman
 
A

arhar

Guest
This deck is really good! Duel is right, some of the cards don't really make you that popular, like Orb or Tower, but hey - you've got only one of each, and playing blue you're a target anyway. Besides, IMO, Mines quite compensate for that. I personally would take out Dominates for something more effective like Treachery or Control Magic, and also add more counters, Capsize, Whispers and Evacuation. Serra, Mahamoti and Radiant would also be good.
 
C

Captain Caveman

Guest
I thought about using Treachery and/or
Control Magic but I went with Dominate
because its an instant. That way I can steal
a fattie on one of my opponents turns and
block with it if necessary. One other thing
I considered was the fact that Treachery &
CM are enchantments and are often targets
of removal. There was quite a bit of Artifact
and Enchantment removal floating around the
last time we played. I do see your point
about Treachery & CM being more effective
cards though.

I like Reins of Power better than Evacuation
in multiplayer because I can target one
opponent to make the exchange(usually the
most powerful)then use his/her stuff to
attack "or" block, another opponent. Maybe
thats what Duel was refering to!

Fatties are good maybe I should try to work
some in. The addtion of a capsize would be
good too. I'll work on those suggestions.

Thanks for the feedback.
Caveman
 
M

Major Crime

Guest
If you want to pee every one off, dig out some Storm Cauldrons, Howling Mines, & Winter Orbs. Also the blue Enchant which says players may only play one spell a turn. Forgot the Ankher of Mishria (never could spell that) 2 damage per land played.
I find this set of cards in any sub-combo or full combo causes everyone to attack you, so think Wall of Glare & Mother of Runes.

I play some of the above but with Racks or Vices, the one which does dam' for more than 4 cards in hand.
 
G

galtwish

Guest
I'd drop
4 Dominate
---What do you need creatures for?
1 Chimeric Staff
---1 Should be enough, as you don't want more than one in play at a time
1 Island Sanctuary
---Ditto Staff
2 Reins of Power
----Only good in combo with Balance, as someone can probably find a way to stop you from killing them with all of there creatures
1 Scroll Rack
---Only need one in play

for
4 Counterspell
---Always good in a Blue control deck
1 Mystical Tutor
---Find Balance, Reins, Disenchant, Counter
1 Enlightened Tutor
---Find all the other stuff
1 Grindstone
---Alternate path to victory, eliminates threats without using a card
1 Soldevi Digger
---Keeps you in the game
1 Time Spiral
----2nd Cane, but you get to draw 7 (If you have an Academy I assume you have/can get a Spiral)

And have fun

Erik
 
C

Captain Caveman

Guest
Major Crime,
All of your ideas are good but if I get it
set up then everyone would kill me and never
let me play with them again. I used to build
deck like that and thats why I think they
stopped inviting me to play with them. I'm
sort of on probation, I think. Thanx though!

galtwish,
4 Dominate
---What do you need creatures for?
Its more for defense. Steal those pesky fat
flyers.

1 Chimeric Staff
---1 Should be enough, as you don't want more than one in play at a time
ya, that makes sense!!!!!

1 Island Sanctuary
---Ditto Staff
Same as above!!!!!!

2 Reins of Power
----Only good in combo with Balance, as someone can probably find a way to stop you from killing them with all of there creatures

In theory; I can use it for offense &/or
"defense". I was looking for some kind of
defense for the times when I didn't have the
Sanctuary out and the Reins seemed to be the
best answer. I can target the most powerful
opponent, make the exchange, then block the
attacker. Offensively its not the best choice
but hopefully I can use it to in the game. I
do see your point though, so I'll probably
cut it down to two. (too, too, LoL!)

1 Scroll Rack
---Only need one in play
Another good point........

I'll figure out some way to add those cards
you suggested. I'll finally be able to use
one of those damn Time Spirals. Academy, I
did play.

I totally forgot about Soldevi Digger!

Thanx,
Caveman

P.S. I like your Ivory Fire deck.

P.S.S. Where is SPART???????
 
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