If this deck wins I will be extremely surprised. But I've been dying to build it for awhile now and I feel I finally have the resources to do it. The idea is to take control away from the control players in the group, and at the same time making the game a little more fun for everyone. But this thing is rougher than sandpaper. (We play type 1 restricted) 75 Cards - Yeah baby! Creatures 5 2 Fountain Watch 1 Avatar of Woe 1 Squee 1 Multani Permanents 15 1 Dream Halls 3 Celestial Dawn (key to the deck) 2 Howling Mine 3 Anvil of Bogardan 1 Opalescence 2 Psychic Battle (notice all the expensive spells in my deck) 3 War Tax (for 2 headed giant, otherwise its a propaganda) Searchers 7 1 Intuition 1 Mystical Tutor 1 Demonic Tutor 1 E. Tutor 1 Vampiric Tutor 1 Stroke of Genius 1 Planar Portal (maybe) Big Spells 9 1 Replenish 1 Yawgmoth's Will 1 Recall 1 Plague Wind 3 Wrath of Gods 2 Drain Life Other stuff 9 2 Capsize 4 Counterspells 1 Forbid 2 Scent of Jasmine (Celetial Dawn combo) Mana 30 1 Sol Ring 1 Grim Monolith 2 Thran Dynamo 4 Dark Rituals -- 1 Tolarian Academy 2 Underground River 2 Cities of Brass 2 Coastal Tower (own 0 Adakar Wastes) 1 Scrubland 6 Islands 6 Plains 2 Swamp Yes, you're right. It does suck. But I'm dying to play it. Its unreliable, but I think that might be an advantage in chaos. My biggest fear is disenchant, counters and purifies. Any ideas are welcome.