The Spheres

Discussion in 'Home Made Cards' started by Mefta16, Mar 25, 2004.

  1. Mefta16 Ocasional Wierdo

    Here you go.

    Wooded Sphere, 1GG, Creature - Sphere 2/2, Perfection, Rare
    When Wooded Sphere is flipped face up destroy all creatures in play. They can't be regenerated. Each player then reveals the top seven cards of their libarys and then place any creatures they revealed into play. The rest of the cards revealed this way are sent to their owner's hand. Morph 4GG

    Mistform Sphere, 1UU, Creature - Sphere 2/2, Perfection, Rare
    Copy UU (UU, put a counter that is copy of this creature into play.) When Mistform Sphere is flipped face up each player discards his or her hand and then draws seven cards. Morph 3UU

    Heavenly Sphere, 1WW, Creature - Sphere 2/2, Perfection, Rare
    Heavenly Sphere is restricted (You can have only one copy of this card in your libary and sideboard combined.) When Heavenly Sphere is flipped face up remove it from the game. Shuffle all cards that have not been removed from game into their owners' libarys. Morph 4WWW.

    Smelters' Sphere, 1RR, Creature - Sphere 2/2, Perfection, Rare
    Firebreathing R (R, This creature gets +1/+0 until end of turn.) When Smelters' Sphere is flipped face up deal four damage to each creature and player. Morph 2RR.

    Howling Sphere 1BB, Creature - Sphere 2/2, Perfection, Rare
    When Howling Sphere is flipped face shuffle each creature in play into its owners deck. Each player then reveals the top cards of his or her deck until they reveal a number of monsters equal to the number of monsters that was shuffled into their deck. Each player then places into play all creatures they revealed this way, tapped. The rest of the revealed card are discarded. Morph 3BB

    I know you guys are going to complain about morph costs so don't so hard on me ok?.:)
  2. train The Wildcard!!!...

    Those are kind of cool actually...

    and the morph isn't so expensive as the abilities are nice...;)

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