The Problem with Aggro (Why Ephraim Loves to Play Control) I have tried time and time again to play aggro decks. There's something viscerally satisfying about Streetbreaker Wurm, Elvish Warrior, or a hive of slivers. The thrill of these decks, however, is ephemeral. Once the novelty of playing monstrous creatures wears off, even if the deck plays well, the experience of playing an aggro deck wants for variety. In contrast, I find that control decks, which frequently play a more reactive game, yield a widely varying experience. I am interesting in finding ways to add this depth to an aggro deck without pushing it so far that the deck becomes aggro-control. (Later, I'll post a RW deck that I play that straddles this hazy boundary.) Sure, there are a few ways to spice up a bare-bones aggro deck. Combat tricks give the deck added subtlety and especially with red, a lot of good aggro cards serve double duty as board control. For the most part, however, an aggro deck's strategy varies little from game to game: play your creatures and attack with them. In Predation, the deck I posted that revolves around Kavu Predator, I feel as though I have stumbled upon an aggro deck that is interesting and satisfying to play. I am having difficulty determining just what about the deck makes it that way, though. That is one of the ideas that I would like to see explored in comments.