Artifacts 1x Icy Manipulator 1x Phyrexian Grimoire 4x Steel Golem Black 4x Diabolic Edict 2x Expunge Blue 4x Accumulated Knowledge 2x Capsize 4x Counterspell 2x Dismiss 2x Forbid 4x Mana Leak 4x Propaganda Gold 3x Lobotomy Land 6x Island 4x Quicksand 4x Stalking Stones 4x Swamp 4x Underground River 2x Underground Sea This deck has no real tech, no heavy hitter, and is not at all intimidating, however, in multi-player games, it's a potential killer. Slowly gaining board control by only trying to survive the first 10 to 15 turns gives me the opportunity to drop alot of land and fill my hand full of countermagic. The Phyrexian Grimoire gives me recursion (I may replace it with the Invasion Yawgmoth enchantment), the Icy Manipulator lets me keep Big Fatties under control, The Lobotomy lets me keep combos in check and the creature control elements such as Propaganda, Diabolic Edict, Quicksand, Stalking Stones and Steel Golem gives me a solid defense. This deck is usually only good for 1 game of any given multi-player night because I get "picked-on" should I use it again. Anyone else have a slow, DO NOTHING deck you'd like to share?