Killer Joe
New member
Artifacts
1x Icy Manipulator
1x Phyrexian Grimoire
4x Steel Golem
Black
4x Diabolic Edict
2x Expunge
Blue
4x Accumulated Knowledge
2x Capsize
4x Counterspell
2x Dismiss
2x Forbid
4x Mana Leak
4x Propaganda
Gold
3x Lobotomy
Land
6x Island
4x Quicksand
4x Stalking Stones
4x Swamp
4x Underground River
2x Underground Sea
This deck has no real tech, no heavy hitter, and is not at all intimidating, however, in multi-player games, it's a potential killer. Slowly gaining board control by only trying to survive the first 10 to 15 turns gives me the opportunity to drop alot of land and fill my hand full of countermagic. The Phyrexian Grimoire gives me recursion (I may replace it with the Invasion Yawgmoth enchantment), the Icy Manipulator lets me keep Big Fatties under control, The Lobotomy lets me keep combos in check and the creature control elements such as Propaganda, Diabolic Edict, Quicksand, Stalking Stones and Steel Golem gives me a solid defense.
This deck is usually only good for 1 game of any given multi-player night because I get "picked-on" should I use it again.
Anyone else have a slow, DO NOTHING deck you'd like to share?
1x Icy Manipulator
1x Phyrexian Grimoire
4x Steel Golem
Black
4x Diabolic Edict
2x Expunge
Blue
4x Accumulated Knowledge
2x Capsize
4x Counterspell
2x Dismiss
2x Forbid
4x Mana Leak
4x Propaganda
Gold
3x Lobotomy
Land
6x Island
4x Quicksand
4x Stalking Stones
4x Swamp
4x Underground River
2x Underground Sea
This deck has no real tech, no heavy hitter, and is not at all intimidating, however, in multi-player games, it's a potential killer. Slowly gaining board control by only trying to survive the first 10 to 15 turns gives me the opportunity to drop alot of land and fill my hand full of countermagic. The Phyrexian Grimoire gives me recursion (I may replace it with the Invasion Yawgmoth enchantment), the Icy Manipulator lets me keep Big Fatties under control, The Lobotomy lets me keep combos in check and the creature control elements such as Propaganda, Diabolic Edict, Quicksand, Stalking Stones and Steel Golem gives me a solid defense.
This deck is usually only good for 1 game of any given multi-player night because I get "picked-on" should I use it again.
Anyone else have a slow, DO NOTHING deck you'd like to share?