The Nantuko Cultivator Deck

R

Rooser

Guest
Once again I've built a deck that runs through itself like a laxative on fire.

Here's the list:

The Land (28):
Forest x20
Tranquil Thicket x4
Slippery Karst x4

The Laxatives (20):
Sprouting Vines x4
Rites of Spring x4
Yavimaya Elder x4
Krosan Tusker x4
Multani's Acolyte x4

The Business (8):
Terravore x4
Nantuko Cultivator x4

The last four slots (4):
Dwell on the Past x4

How to play:

The kill is pretty much just a big Terravore or a big Nantuko Cultivator. You use the Laxative spells to thin out your deck like mad and set up a big Cultivator. Use Dwell on the Past to keep your business spells in your soon-to-be-tiny-soon-to-be-thinned-out deck. This is strictly for casual play as it has no control or anti-control, but the Dwells to add quite a bit of longevity to the deck that you might not expect them to.

Anyway, it's super-fun, tell me what you think.
 
T

train

Guest
Did you post this previously?...

and Crucible of worlds may fit in nicely...;)
 
M

Mikeymike

Guest
Looking at your deck, I feel like you need some more brute force. You have all this drawing and deck manipulation, but really you only have a couple of back-breakers that you'll be drawing into. Maybe Lightning Greaves? Seems like a great fit for Terravore since he's so vital to the kill.

Genesis could be interesting, since you can pitch it to the Rites, and recur your Tuskers and Cultivators.

Wall of Blossoms is probably better than the Acolyte, no sense tying up echo mana since you've got a bunch of other 2 and 3 mana plays that you could be casting.

Quirion Rangers can bounce late-game lands back to your hand for Cultivator pitches - of course comboing this with a tap-creature effect would be best, but its a thought.

Are you committed to mono-green?

White gives you access to Land Tax, which you can really abuse with this guy. Armageddon/Terravore is also a game over.

Blue gives you Trade Routes, Gush, and various other 'AC-return some islands to your hand for X effect'.

Red gives you Wildfire (Wildfire w/ a Terravore in play is game ovah), and Seismic Assault/Land's Edge.

Scroll Rack could help, it would go a long way towards manipulating your hand quality.
 
R

Rooser

Guest
I probably posted something like this a while ago, but the difference is now I actually have the deck built.

I am committed to mono-green. I tried to work in Epicenter, but it just wasn't as fast or as fun. As for Armageddon and Land Tax, those are in my 1.5 Tourney deck and that ain't coming apart anytime soon. Thing is, I've playtested this and this mono-green laxative model is the fastest and the most fun. Yes, I could work in other colors to make it stronger, but this is the build that actually plays the way I want it to. The idea was to get big Cultivators consistently and that's exactly what this build does. Working in control or other colors just takes away from the speed of the deck.

Oh, and I'm trying to keep it Extended.

And of course Blossoms are better than Acolyte, but my Walls are in my False Cure deck right now, (It's best you probably stop reading for a second and let the reality of this sentence sink in). However, that deck is probably coming apart soon, (I can only keep stupid "I win" combo decks together for so long before I get bored with them), and when that happens, the Walls are marching over, if you can visualize that.

Crucible and Ranger are good ideas though, but one's not printed yet and another would not be fully abusing itself until I get a good tap effect in here.
 
T

train

Guest
yeah - the not printed yet sucks - but that card can break so much wide open on the format scene...

I'll play toalarian academy out with fastbond, crucible, and zuran orb, and other artifacts...tap for blue mana, sac to the orb, play the tolarian, tap, sac, ...

rinse wash repeat...

"My mind sickens me sometimes..."
 
R

Rooser

Guest
Of course train, you don't need the academy for that, you can use any old land. And I'm not sure if you can take credit for thinking the combo up - it's been around.
 
T

train

Guest
I've heard of recurring lands, but not the academy, or the green one... cradle(?) (slips my mind currently...)

and any old land does not generate the mana resources academy or cradle(?) do...

I did come up with somehting else for power conduit though - depletion duals from Ice age...;)
 
R

Rooser

Guest
Yeah but train, if you're infitiely replaying the same land, you get infinite mana regardless of whether it makes 1 at a time or 5.
 
T

train

Guest
gotcha...

I was focusing specifically on the cradle and academy...

what about to make creatures... like say kjeldoran outpost... recurring... (and the plains of course...)
 
R

Rooser

Guest
That would actually be pretty clever - as you can't counter land!
 
T

train

Guest
That would actually be pretty clever - as you can't counter land!
thanks!;)

you build your army of weenies... to attack with, or sac to altar of dementia, or goblin bombardment...

"Look - they all have haste...";)
 
N

NorrYtt

Guest
This deck usually drops a Nantuko Cultivator pitching 3, but I've gone as high as 9 before.

Druids and their pet Stupidsaurus

Creatures (35)
4 Diligent Farmhand
4 Hermit Druid
4 Werebear
4 Seton's Scout
4 Yavimaya Elder
2 Nullmage Advocate
3 Seton, Krosan Protector

1 Groundskeeper
2 Squirrel Wrangler
3 Nantuko Cultivator
3 Gurzigost
1 Thriss, Nantuko Primus

Spells (5)
4 Muscle Burst
1 Predator, Flagship

Land (20)
2 Centaur Garden
18 Forest


I highly recommend 4 Hermit Druid since you can use 4 Faces of the Past to restack your deck better. I'd probably use 3 Krosan Reclamation instead myself.
 
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